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author | D G Turner | 2012-10-12 17:03:32 +0100 |
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committer | D G Turner | 2012-10-12 17:03:32 +0100 |
commit | 151b7beb47ec4b964862d6779bd48e3a33482bbd (patch) | |
tree | 867717c5266d0908d95edd82560599be20a4ede9 /engines/scumm/script_v0.cpp | |
parent | 80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff) | |
parent | 2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff) | |
download | scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.gz scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.bz2 scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.zip |
Merge branch 'master' into teenagentRefactor
Conflicts:
engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r-- | engines/scumm/script_v0.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp index 44b77f1d18..361287d29f 100644 --- a/engines/scumm/script_v0.cpp +++ b/engines/scumm/script_v0.cpp @@ -602,7 +602,7 @@ void ScummEngine_v0::o_loadRoomWithEgo() { x = r.x; y = r.y; a->putActor(x, y, _currentRoom); - + camera._dest.x = camera._cur.x = a->getPos().x; setCameraAt(a->getPos().x, a->getPos().y); setCameraFollows(a); @@ -635,18 +635,18 @@ void ScummEngine_v0::setMode(byte mode) { case kModeCutscene: _redrawSentenceLine = false; // Note: do not change freeze state here - state = USERSTATE_SET_IFACE | + state = USERSTATE_SET_IFACE | USERSTATE_SET_CURSOR; break; case kModeKeypad: _redrawSentenceLine = false; - state = USERSTATE_SET_IFACE | + state = USERSTATE_SET_IFACE | USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON | USERSTATE_SET_FREEZE | USERSTATE_FREEZE_ON; break; case kModeNormal: case kModeNoNewKid: - state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL | + state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL | USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON | USERSTATE_SET_FREEZE; break; @@ -688,7 +688,7 @@ void ScummEngine_v0::o_animateActor() { Actor_v0 *a = (Actor_v0*) derefActor(act, "o_animateActor"); a->_animFrameRepeat = repeat; - + switch (anim) { case 0xFE: @@ -700,7 +700,7 @@ void ScummEngine_v0::o_animateActor() { // 0x69A3 a->_speaking = 0x00; return; - + case 0xFF: a->stopActorMoving(); return; |