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authorRobert Crossfield2014-11-29 07:12:57 +1100
committerRobert Crossfield2014-11-29 09:07:10 +1100
commit29d46e8a10b7fae45d833bee0e7d3e4e62d75c5c (patch)
tree14e78113fac8cace5b0249cef7e14ccb129248fa /engines/scumm/script_v0.cpp
parent2dbd99d57264bab012cebd064eadfc34050832b1 (diff)
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SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r--engines/scumm/script_v0.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 6cbfbf45b3..90291535fd 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -589,9 +589,9 @@ void ScummEngine_v0::o_loadRoomWithEgo() {
return;
}
- // The original interpreter seems to set the actors new room X/Y to the last rooms X/Y
- // This fixes a problem with MM: script 158 in room 12, the 'Oompf!' script
- // This scripts runs before the actor position is set to the correct location
+ // The original interpreter sets the actors new room X/Y to the last rooms X/Y
+ // This fixes a problem with MM: script 158 in room 12, the 'Oomph!' script
+ // This scripts runs before the actor position is set to the correct room entry location
a->putActor(a->getPos().x, a->getPos().y, room);
_egoPositioned = false;
@@ -707,7 +707,6 @@ void ScummEngine_v0::o_animateActor() {
}
a->animateActor(anim);
- a->animateCostume();
}
void ScummEngine_v0::o_getActorMoving() {