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author | Robert Crossfield | 2014-11-29 07:12:57 +1100 |
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committer | Robert Crossfield | 2014-11-29 09:07:10 +1100 |
commit | 29d46e8a10b7fae45d833bee0e7d3e4e62d75c5c (patch) | |
tree | 14e78113fac8cace5b0249cef7e14ccb129248fa /engines/scumm/script_v0.cpp | |
parent | 2dbd99d57264bab012cebd064eadfc34050832b1 (diff) | |
download | scummvm-rg350-29d46e8a10b7fae45d833bee0e7d3e4e62d75c5c.tar.gz scummvm-rg350-29d46e8a10b7fae45d833bee0e7d3e4e62d75c5c.tar.bz2 scummvm-rg350-29d46e8a10b7fae45d833bee0e7d3e4e62d75c5c.zip |
SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r-- | engines/scumm/script_v0.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp index 6cbfbf45b3..90291535fd 100644 --- a/engines/scumm/script_v0.cpp +++ b/engines/scumm/script_v0.cpp @@ -589,9 +589,9 @@ void ScummEngine_v0::o_loadRoomWithEgo() { return; } - // The original interpreter seems to set the actors new room X/Y to the last rooms X/Y - // This fixes a problem with MM: script 158 in room 12, the 'Oompf!' script - // This scripts runs before the actor position is set to the correct location + // The original interpreter sets the actors new room X/Y to the last rooms X/Y + // This fixes a problem with MM: script 158 in room 12, the 'Oomph!' script + // This scripts runs before the actor position is set to the correct room entry location a->putActor(a->getPos().x, a->getPos().y, room); _egoPositioned = false; @@ -707,7 +707,6 @@ void ScummEngine_v0::o_animateActor() { } a->animateActor(anim); - a->animateCostume(); } void ScummEngine_v0::o_getActorMoving() { |