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authorMax Horn2009-04-16 09:26:37 +0000
committerMax Horn2009-04-16 09:26:37 +0000
commit432e7917a5c9c7b1b14f2ffa3f1988484c3e1a4e (patch)
tree83d05a0985494ee9170c23f13f5d905260f6c321 /engines/scumm/script_v0.cpp
parent2558350d1ca96338ec5f409ecea9e25b3b672481 (diff)
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
svn-id: r39956
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r--engines/scumm/script_v0.cpp656
1 files changed, 321 insertions, 335 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 309ecfe372..fcd2556905 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -26,340 +26,335 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/scumm_v0.h"
#include "scumm/verbs.h"
namespace Scumm {
-#define OPCODE(x) _OPCODE(ScummEngine_v0, x)
+#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v0, x)
void ScummEngine_v0::setupOpcodes() {
- static const OpcodeEntryC64 opcodes[256] = {
- /* 00 */
- OPCODE(o5_stopObjectCode),
- OPCODE(o2_putActor),
- OPCODE(o5_startMusic),
- OPCODE(o_doSentence),
- /* 04 */
- OPCODE(o_isGreaterEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o5_getDist),
- OPCODE(o5_getActorRoom),
- /* 08 */
- OPCODE(o_isNotEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_setActorBitVar),
- /* 0C */
- OPCODE(o_loadSound),
- OPCODE(o_printEgo_c64),
- OPCODE(o_putActorAtObject),
- OPCODE(o2_clearState02),
- /* 10 */
- OPCODE(o5_breakHere),
- OPCODE(o_animateActor),
- OPCODE(o2_panCameraTo),
- OPCODE(o_lockCostume),
- /* 14 */
- OPCODE(o_print_c64),
- OPCODE(o5_walkActorToActor),
- OPCODE(o5_getRandomNr),
- OPCODE(o_clearState08),
- /* 18 */
- OPCODE(o_jumpRelative),
- OPCODE(o_stopCurrentScript),
- OPCODE(o5_move),
- OPCODE(o_getActorBitVar),
- /* 1C */
- OPCODE(o5_startSound),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifState04),
- /* 20 */
- OPCODE(o5_stopMusic),
- OPCODE(o2_putActor),
- OPCODE(o5_saveLoadGame),
- OPCODE(o_stopCurrentScript),
- /* 24 */
- OPCODE(o_unknown2),
- OPCODE(o5_loadRoom),
- OPCODE(o_getClosestObjActor),
- OPCODE(o2_getActorY),
- /* 28 */
- OPCODE(o_equalZero),
- OPCODE(o_setOwnerOf),
- OPCODE(o2_delay),
- OPCODE(o_setActorBitVar),
- /* 2C */
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_putActorInRoom),
- OPCODE(o_print_c64),
- OPCODE(o2_ifState08),
- /* 30 */
- OPCODE(o_loadCostume),
- OPCODE(o_getBitVar),
- OPCODE(o2_setCameraAt),
- OPCODE(o_lockScript),
- /* 34 */
- OPCODE(o5_getDist),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_walkActorToObject),
- OPCODE(o2_clearState04),
- /* 38 */
- OPCODE(o_isLessEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_subtract),
- OPCODE(o_stopCurrentScript),
- /* 3C */
- OPCODE(o5_stopSound),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifState02),
- /* 40 */
- OPCODE(o_cutscene),
- OPCODE(o2_putActor),
- OPCODE(o2_startScript),
- OPCODE(o_doSentence),
- /* 44 */
- OPCODE(o_isLess),
- OPCODE(o_stopCurrentScript),
- OPCODE(o5_increment),
- OPCODE(o2_getActorX),
- /* 48 */
- OPCODE(o_isEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_loadRoom),
- OPCODE(o_setActorBitVar),
- /* 4C */
- OPCODE(o_loadScript),
- OPCODE(o_lockRoom),
- OPCODE(o_putActorAtObject),
- OPCODE(o2_clearState02),
- /* 50 */
- OPCODE(o_nop),
- OPCODE(o_animateActor),
- OPCODE(o5_actorFollowCamera),
- OPCODE(o_lockSound),
- /* 54 */
- OPCODE(o_setObjectName),
- OPCODE(o5_walkActorToActor),
- OPCODE(o_getActorMoving),
- OPCODE(o_clearState08),
- /* 58 */
- OPCODE(o_beginOverride),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_add),
- OPCODE(o_getActorBitVar),
- /* 5C */
- OPCODE(o5_startSound),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifState04),
- /* 60 */
- OPCODE(o_cursorCommand),
- OPCODE(o2_putActor),
- OPCODE(o2_stopScript),
- OPCODE(o_stopCurrentScript),
- /* 64 */
- OPCODE(o_ifActiveObject),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_getClosestObjActor),
- OPCODE(o5_getActorFacing),
- /* 68 */
- OPCODE(o5_isScriptRunning),
- OPCODE(o_setOwnerOf),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_setActorBitVar),
- /* 6C */
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_putActorInRoom),
- OPCODE(o2_dummy),
- OPCODE(o2_ifState08),
- /* 70 */
- OPCODE(o_lights),
- OPCODE(o_getBitVar),
- OPCODE(o_nop),
- OPCODE(o5_getObjectOwner),
- /* 74 */
- OPCODE(o5_getDist),
- OPCODE(o_printEgo_c64),
- OPCODE(o2_walkActorToObject),
- OPCODE(o2_clearState04),
- /* 78 */
- OPCODE(o_isGreater),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- /* 7C */
- OPCODE(o5_isSoundRunning),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifNotState02),
- /* 80 */
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_putActor),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_doSentence),
- /* 84 */
- OPCODE(o_isGreaterEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_nop),
- OPCODE(o5_getActorRoom),
- /* 88 */
- OPCODE(o_isNotEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_setActorBitVar),
- /* 8C */
- OPCODE(o_loadSound),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_putActorAtObject),
- OPCODE(o2_setState02),
- /* 90 */
- OPCODE(o_pickupObject),
- OPCODE(o_animateActor),
- OPCODE(o2_panCameraTo),
- OPCODE(o_unlockCostume),
- /* 94 */
- OPCODE(o5_print),
- OPCODE(o2_actorFromPos),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_setState08),
- /* 98 */
- OPCODE(o2_restart),
- OPCODE(o_stopCurrentScript),
- OPCODE(o5_move),
- OPCODE(o_getActorBitVar),
- /* 9C */
- OPCODE(o5_startSound),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifNotState04),
- /* A0 */
- OPCODE(o5_stopObjectCode),
- OPCODE(o2_putActor),
- OPCODE(o5_saveLoadGame),
- OPCODE(o_stopCurrentScript),
- /* A4 */
- OPCODE(o_unknown2),
- OPCODE(o5_loadRoom),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_getActorY),
- /* A8 */
- OPCODE(o_notEqualZero),
- OPCODE(o_setOwnerOf),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_setActorBitVar),
- /* AC */
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_putActorInRoom),
- OPCODE(o_print_c64),
- OPCODE(o2_ifNotState08),
- /* B0 */
- OPCODE(o_loadCostume),
- OPCODE(o_getBitVar),
- OPCODE(o2_setCameraAt),
- OPCODE(o_unlockScript),
- /* B4 */
- OPCODE(o5_getDist),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_walkActorToObject),
- OPCODE(o2_setState04),
- /* B8 */
- OPCODE(o_isLessEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_subtract),
- OPCODE(o_stopCurrentScript),
- /* BC */
- OPCODE(o5_stopSound),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifNotState02),
- /* C0 */
- OPCODE(o_endCutscene),
- OPCODE(o2_putActor),
- OPCODE(o2_startScript),
- OPCODE(o_doSentence),
- /* C4 */
- OPCODE(o_isLess),
- OPCODE(o_stopCurrentScript),
- OPCODE(o5_decrement),
- OPCODE(o2_getActorX),
- /* C8 */
- OPCODE(o_isEqual),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_loadRoom),
- OPCODE(o_setActorBitVar),
- /* CC */
- OPCODE(o_loadScript),
- OPCODE(o_unlockRoom),
- OPCODE(o_putActorAtObject),
- OPCODE(o2_setState02),
- /* D0 */
- OPCODE(o_nop),
- OPCODE(o_animateActor),
- OPCODE(o5_actorFollowCamera),
- OPCODE(o_unlockSound),
- /* D4 */
- OPCODE(o_setObjectName),
- OPCODE(o2_actorFromPos),
- OPCODE(o_getActorMoving),
- OPCODE(o_setState08),
- /* D8 */
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_add),
- OPCODE(o_getActorBitVar),
- /* DC */
- OPCODE(o5_startSound),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifNotState04),
- /* E0 */
- OPCODE(o_cursorCommand),
- OPCODE(o2_putActor),
- OPCODE(o2_stopScript),
- OPCODE(o_stopCurrentScript),
- /* E4 */
- OPCODE(o_ifActiveObject),
- OPCODE(o_loadRoomWithEgo),
- OPCODE(o_stopCurrentScript),
- OPCODE(o5_getActorFacing),
- /* E8 */
- OPCODE(o5_isScriptRunning),
- OPCODE(o_setOwnerOf),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_setActorBitVar),
- /* EC */
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_putActorInRoom),
- OPCODE(o2_dummy),
- OPCODE(o2_ifNotState08),
- /* F0 */
- OPCODE(o_lights),
- OPCODE(o_getBitVar),
- OPCODE(o_nop),
- OPCODE(o5_getObjectOwner),
- /* F4 */
- OPCODE(o5_getDist),
- OPCODE(o_stopCurrentScript),
- OPCODE(o2_walkActorToObject),
- OPCODE(o2_setState04),
- /* F8 */
- OPCODE(o_isGreater),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- OPCODE(o_stopCurrentScript),
- /* FC */
- OPCODE(o5_isSoundRunning),
- OPCODE(o_setBitVar),
- OPCODE(o2_walkActorTo),
- OPCODE(o2_ifState02)
- };
-
- _opcodesC64 = opcodes;
+ /* 00 */
+ OPCODE(0x00, o5_stopObjectCode);
+ OPCODE(0x01, o2_putActor);
+ OPCODE(0x02, o5_startMusic);
+ OPCODE(0x03, o_doSentence);
+ /* 04 */
+ OPCODE(0x04, o_isGreaterEqual);
+ OPCODE(0x05, o_stopCurrentScript);
+ OPCODE(0x06, o5_getDist);
+ OPCODE(0x07, o5_getActorRoom);
+ /* 08 */
+ OPCODE(0x08, o_isNotEqual);
+ OPCODE(0x09, o_stopCurrentScript);
+ OPCODE(0x0a, o_stopCurrentScript);
+ OPCODE(0x0b, o_setActorBitVar);
+ /* 0C */
+ OPCODE(0x0c, o_loadSound);
+ OPCODE(0x0d, o_printEgo_c64);
+ OPCODE(0x0e, o_putActorAtObject);
+ OPCODE(0x0f, o2_clearState02);
+ /* 10 */
+ OPCODE(0x10, o5_breakHere);
+ OPCODE(0x11, o_animateActor);
+ OPCODE(0x12, o2_panCameraTo);
+ OPCODE(0x13, o_lockCostume);
+ /* 14 */
+ OPCODE(0x14, o_print_c64);
+ OPCODE(0x15, o5_walkActorToActor);
+ OPCODE(0x16, o5_getRandomNr);
+ OPCODE(0x17, o_clearState08);
+ /* 18 */
+ OPCODE(0x18, o_jumpRelative);
+ OPCODE(0x19, o_stopCurrentScript);
+ OPCODE(0x1a, o5_move);
+ OPCODE(0x1b, o_getActorBitVar);
+ /* 1C */
+ OPCODE(0x1c, o5_startSound);
+ OPCODE(0x1d, o_setBitVar);
+ OPCODE(0x1e, o2_walkActorTo);
+ OPCODE(0x1f, o2_ifState04);
+ /* 20 */
+ OPCODE(0x20, o5_stopMusic);
+ OPCODE(0x21, o2_putActor);
+ OPCODE(0x22, o5_saveLoadGame);
+ OPCODE(0x23, o_stopCurrentScript);
+ /* 24 */
+ OPCODE(0x24, o_unknown2);
+ OPCODE(0x25, o5_loadRoom);
+ OPCODE(0x26, o_getClosestObjActor);
+ OPCODE(0x27, o2_getActorY);
+ /* 28 */
+ OPCODE(0x28, o_equalZero);
+ OPCODE(0x29, o_setOwnerOf);
+ OPCODE(0x2a, o2_delay);
+ OPCODE(0x2b, o_setActorBitVar);
+ /* 2C */
+ OPCODE(0x2c, o_stopCurrentScript);
+ OPCODE(0x2d, o2_putActorInRoom);
+ OPCODE(0x2e, o_print_c64);
+ OPCODE(0x2f, o2_ifState08);
+ /* 30 */
+ OPCODE(0x30, o_loadCostume);
+ OPCODE(0x31, o_getBitVar);
+ OPCODE(0x32, o2_setCameraAt);
+ OPCODE(0x33, o_lockScript);
+ /* 34 */
+ OPCODE(0x34, o5_getDist);
+ OPCODE(0x35, o_stopCurrentScript);
+ OPCODE(0x36, o2_walkActorToObject);
+ OPCODE(0x37, o2_clearState04);
+ /* 38 */
+ OPCODE(0x38, o_isLessEqual);
+ OPCODE(0x39, o_stopCurrentScript);
+ OPCODE(0x3a, o2_subtract);
+ OPCODE(0x3b, o_stopCurrentScript);
+ /* 3C */
+ OPCODE(0x3c, o5_stopSound);
+ OPCODE(0x3d, o_setBitVar);
+ OPCODE(0x3e, o2_walkActorTo);
+ OPCODE(0x3f, o2_ifState02);
+ /* 40 */
+ OPCODE(0x40, o_cutscene);
+ OPCODE(0x41, o2_putActor);
+ OPCODE(0x42, o2_startScript);
+ OPCODE(0x43, o_doSentence);
+ /* 44 */
+ OPCODE(0x44, o_isLess);
+ OPCODE(0x45, o_stopCurrentScript);
+ OPCODE(0x46, o5_increment);
+ OPCODE(0x47, o2_getActorX);
+ /* 48 */
+ OPCODE(0x48, o_isEqual);
+ OPCODE(0x49, o_stopCurrentScript);
+ OPCODE(0x4a, o_loadRoom);
+ OPCODE(0x4b, o_setActorBitVar);
+ /* 4C */
+ OPCODE(0x4c, o_loadScript);
+ OPCODE(0x4d, o_lockRoom);
+ OPCODE(0x4e, o_putActorAtObject);
+ OPCODE(0x4f, o2_clearState02);
+ /* 50 */
+ OPCODE(0x50, o_nop);
+ OPCODE(0x51, o_animateActor);
+ OPCODE(0x52, o5_actorFollowCamera);
+ OPCODE(0x53, o_lockSound);
+ /* 54 */
+ OPCODE(0x54, o_setObjectName);
+ OPCODE(0x55, o5_walkActorToActor);
+ OPCODE(0x56, o_getActorMoving);
+ OPCODE(0x57, o_clearState08);
+ /* 58 */
+ OPCODE(0x58, o_beginOverride);
+ OPCODE(0x59, o_stopCurrentScript);
+ OPCODE(0x5a, o2_add);
+ OPCODE(0x5b, o_getActorBitVar);
+ /* 5C */
+ OPCODE(0x5c, o5_startSound);
+ OPCODE(0x5d, o_setBitVar);
+ OPCODE(0x5e, o2_walkActorTo);
+ OPCODE(0x5f, o2_ifState04);
+ /* 60 */
+ OPCODE(0x60, o_cursorCommand);
+ OPCODE(0x61, o2_putActor);
+ OPCODE(0x62, o2_stopScript);
+ OPCODE(0x63, o_stopCurrentScript);
+ /* 64 */
+ OPCODE(0x64, o_ifActiveObject);
+ OPCODE(0x65, o_stopCurrentScript);
+ OPCODE(0x66, o_getClosestObjActor);
+ OPCODE(0x67, o5_getActorFacing);
+ /* 68 */
+ OPCODE(0x68, o5_isScriptRunning);
+ OPCODE(0x69, o_setOwnerOf);
+ OPCODE(0x6a, o_stopCurrentScript);
+ OPCODE(0x6b, o_setActorBitVar);
+ /* 6C */
+ OPCODE(0x6c, o_stopCurrentScript);
+ OPCODE(0x6d, o2_putActorInRoom);
+ OPCODE(0x6e, o2_dummy);
+ OPCODE(0x6f, o2_ifState08);
+ /* 70 */
+ OPCODE(0x70, o_lights);
+ OPCODE(0x71, o_getBitVar);
+ OPCODE(0x72, o_nop);
+ OPCODE(0x73, o5_getObjectOwner);
+ /* 74 */
+ OPCODE(0x74, o5_getDist);
+ OPCODE(0x75, o_printEgo_c64);
+ OPCODE(0x76, o2_walkActorToObject);
+ OPCODE(0x77, o2_clearState04);
+ /* 78 */
+ OPCODE(0x78, o_isGreater);
+ OPCODE(0x79, o_stopCurrentScript);
+ OPCODE(0x7a, o_stopCurrentScript);
+ OPCODE(0x7b, o_stopCurrentScript);
+ /* 7C */
+ OPCODE(0x7c, o5_isSoundRunning);
+ OPCODE(0x7d, o_setBitVar);
+ OPCODE(0x7e, o2_walkActorTo);
+ OPCODE(0x7f, o2_ifNotState02);
+ /* 80 */
+ OPCODE(0x80, o_stopCurrentScript);
+ OPCODE(0x81, o2_putActor);
+ OPCODE(0x82, o_stopCurrentScript);
+ OPCODE(0x83, o_doSentence);
+ /* 84 */
+ OPCODE(0x84, o_isGreaterEqual);
+ OPCODE(0x85, o_stopCurrentScript);
+ OPCODE(0x86, o_nop);
+ OPCODE(0x87, o5_getActorRoom);
+ /* 88 */
+ OPCODE(0x88, o_isNotEqual);
+ OPCODE(0x89, o_stopCurrentScript);
+ OPCODE(0x8a, o_stopCurrentScript);
+ OPCODE(0x8b, o_setActorBitVar);
+ /* 8C */
+ OPCODE(0x8c, o_loadSound);
+ OPCODE(0x8d, o_stopCurrentScript);
+ OPCODE(0x8e, o_putActorAtObject);
+ OPCODE(0x8f, o2_setState02);
+ /* 90 */
+ OPCODE(0x90, o_pickupObject);
+ OPCODE(0x91, o_animateActor);
+ OPCODE(0x92, o2_panCameraTo);
+ OPCODE(0x93, o_unlockCostume);
+ /* 94 */
+ OPCODE(0x94, o5_print);
+ OPCODE(0x95, o2_actorFromPos);
+ OPCODE(0x96, o_stopCurrentScript);
+ OPCODE(0x97, o_setState08);
+ /* 98 */
+ OPCODE(0x98, o2_restart);
+ OPCODE(0x99, o_stopCurrentScript);
+ OPCODE(0x9a, o5_move);
+ OPCODE(0x9b, o_getActorBitVar);
+ /* 9C */
+ OPCODE(0x9c, o5_startSound);
+ OPCODE(0x9d, o_setBitVar);
+ OPCODE(0x9e, o2_walkActorTo);
+ OPCODE(0x9f, o2_ifNotState04);
+ /* A0 */
+ OPCODE(0xa0, o5_stopObjectCode);
+ OPCODE(0xa1, o2_putActor);
+ OPCODE(0xa2, o5_saveLoadGame);
+ OPCODE(0xa3, o_stopCurrentScript);
+ /* A4 */
+ OPCODE(0xa4, o_unknown2);
+ OPCODE(0xa5, o5_loadRoom);
+ OPCODE(0xa6, o_stopCurrentScript);
+ OPCODE(0xa7, o2_getActorY);
+ /* A8 */
+ OPCODE(0xa8, o_notEqualZero);
+ OPCODE(0xa9, o_setOwnerOf);
+ OPCODE(0xaa, o_stopCurrentScript);
+ OPCODE(0xab, o_setActorBitVar);
+ /* AC */
+ OPCODE(0xac, o_stopCurrentScript);
+ OPCODE(0xad, o2_putActorInRoom);
+ OPCODE(0xae, o_print_c64);
+ OPCODE(0xaf, o2_ifNotState08);
+ /* B0 */
+ OPCODE(0xb0, o_loadCostume);
+ OPCODE(0xb1, o_getBitVar);
+ OPCODE(0xb2, o2_setCameraAt);
+ OPCODE(0xb3, o_unlockScript);
+ /* B4 */
+ OPCODE(0xb4, o5_getDist);
+ OPCODE(0xb5, o_stopCurrentScript);
+ OPCODE(0xb6, o2_walkActorToObject);
+ OPCODE(0xb7, o2_setState04);
+ /* B8 */
+ OPCODE(0xb8, o_isLessEqual);
+ OPCODE(0xb9, o_stopCurrentScript);
+ OPCODE(0xba, o2_subtract);
+ OPCODE(0xbb, o_stopCurrentScript);
+ /* BC */
+ OPCODE(0xbc, o5_stopSound);
+ OPCODE(0xbd, o_setBitVar);
+ OPCODE(0xbe, o2_walkActorTo);
+ OPCODE(0xbf, o2_ifNotState02);
+ /* C0 */
+ OPCODE(0xc0, o_endCutscene);
+ OPCODE(0xc1, o2_putActor);
+ OPCODE(0xc2, o2_startScript);
+ OPCODE(0xc3, o_doSentence);
+ /* C4 */
+ OPCODE(0xc4, o_isLess);
+ OPCODE(0xc5, o_stopCurrentScript);
+ OPCODE(0xc6, o5_decrement);
+ OPCODE(0xc7, o2_getActorX);
+ /* C8 */
+ OPCODE(0xc8, o_isEqual);
+ OPCODE(0xc9, o_stopCurrentScript);
+ OPCODE(0xca, o_loadRoom);
+ OPCODE(0xcb, o_setActorBitVar);
+ /* CC */
+ OPCODE(0xcc, o_loadScript);
+ OPCODE(0xcd, o_unlockRoom);
+ OPCODE(0xce, o_putActorAtObject);
+ OPCODE(0xcf, o2_setState02);
+ /* D0 */
+ OPCODE(0xd0, o_nop);
+ OPCODE(0xd1, o_animateActor);
+ OPCODE(0xd2, o5_actorFollowCamera);
+ OPCODE(0xd3, o_unlockSound);
+ /* D4 */
+ OPCODE(0xd4, o_setObjectName);
+ OPCODE(0xd5, o2_actorFromPos);
+ OPCODE(0xd6, o_getActorMoving);
+ OPCODE(0xd7, o_setState08);
+ /* D8 */
+ OPCODE(0xd8, o_stopCurrentScript);
+ OPCODE(0xd9, o_stopCurrentScript);
+ OPCODE(0xda, o2_add);
+ OPCODE(0xdb, o_getActorBitVar);
+ /* DC */
+ OPCODE(0xdc, o5_startSound);
+ OPCODE(0xdd, o_setBitVar);
+ OPCODE(0xde, o2_walkActorTo);
+ OPCODE(0xdf, o2_ifNotState04);
+ /* E0 */
+ OPCODE(0xe0, o_cursorCommand);
+ OPCODE(0xe1, o2_putActor);
+ OPCODE(0xe2, o2_stopScript);
+ OPCODE(0xe3, o_stopCurrentScript);
+ /* E4 */
+ OPCODE(0xe4, o_ifActiveObject);
+ OPCODE(0xe5, o_loadRoomWithEgo);
+ OPCODE(0xe6, o_stopCurrentScript);
+ OPCODE(0xe7, o5_getActorFacing);
+ /* E8 */
+ OPCODE(0xe8, o5_isScriptRunning);
+ OPCODE(0xe9, o_setOwnerOf);
+ OPCODE(0xea, o_stopCurrentScript);
+ OPCODE(0xeb, o_setActorBitVar);
+ /* EC */
+ OPCODE(0xec, o_stopCurrentScript);
+ OPCODE(0xed, o2_putActorInRoom);
+ OPCODE(0xee, o2_dummy);
+ OPCODE(0xef, o2_ifNotState08);
+ /* F0 */
+ OPCODE(0xf0, o_lights);
+ OPCODE(0xf1, o_getBitVar);
+ OPCODE(0xf2, o_nop);
+ OPCODE(0xf3, o5_getObjectOwner);
+ /* F4 */
+ OPCODE(0xf4, o5_getDist);
+ OPCODE(0xf5, o_stopCurrentScript);
+ OPCODE(0xf6, o2_walkActorToObject);
+ OPCODE(0xf7, o2_setState04);
+ /* F8 */
+ OPCODE(0xf8, o_isGreater);
+ OPCODE(0xf9, o_stopCurrentScript);
+ OPCODE(0xfa, o_stopCurrentScript);
+ OPCODE(0xfb, o_stopCurrentScript);
+ /* FC */
+ OPCODE(0xfc, o5_isSoundRunning);
+ OPCODE(0xfd, o_setBitVar);
+ OPCODE(0xfe, o2_walkActorTo);
+ OPCODE(0xff, o2_ifState02);
}
#define SENTENCE_SCRIPT 2
@@ -368,11 +363,6 @@ void ScummEngine_v0::setupOpcodes() {
#define PARAM_2 0x40
#define PARAM_3 0x20
-void ScummEngine_v0::executeOpcode(byte i) {
- OpcodeProcC64 op = _opcodesC64[i].proc;
- (this->*op) ();
-}
-
int ScummEngine_v0::getVarOrDirectWord(byte mask) {
return getVarOrDirectByte(mask);
}
@@ -381,10 +371,6 @@ uint ScummEngine_v0::fetchScriptWord() {
return fetchScriptByte();
}
-const char *ScummEngine_v0::getOpcodeDesc(byte i) {
- return _opcodesC64[i].desc;
-}
-
int ScummEngine_v0::getObjectFlag() {
if (_opcode & 0x40)
return _activeObject;