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author | Tobias Gunkel | 2012-01-17 22:52:59 +0100 |
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committer | Tobias Gunkel | 2012-02-11 08:28:54 +0100 |
commit | 0bae642453caeef9c6af9c49f043f46eebd0f787 (patch) | |
tree | 2bbc11ba715b670a2095ad8e9714efe6cad4313d /engines/scumm/script_v2.cpp | |
parent | 4519e56e5c018459c408e20e7469d35b6ac7ed44 (diff) | |
download | scummvm-rg350-0bae642453caeef9c6af9c49f043f46eebd0f787.tar.gz scummvm-rg350-0bae642453caeef9c6af9c49f043f46eebd0f787.tar.bz2 scummvm-rg350-0bae642453caeef9c6af9c49f043f46eebd0f787.zip |
SCUMM: 2nd try to fix dungeon door timing
Shorten the timer delay does not work as escaping with a second kid is not possible too. Instead decrease engine speed during script execution.
Diffstat (limited to 'engines/scumm/script_v2.cpp')
-rw-r--r-- | engines/scumm/script_v2.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index c35ddea64d..6f6138d411 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -1433,17 +1433,6 @@ void ScummEngine_v2::o2_delay() { delay |= fetchScriptByte() << 16; delay = 0xFFFFFF - delay; - // WORKAROUND: walking speed in the original v0/v1 interpreter - // is sometimes slower (e.g. during scrolling) than in ScummVM. - // Hence, the delay for the door-closing action in the dungeon - // is to long, so a single kid is able to escape -> shorten delay. - int script = vm.slot[_currentScript].number; - if ((_game.version == 0 && script == 132) || - (_game.version == 1 && script == 137)) { - if (delay == 180) - delay = 120; - } - vm.slot[_currentScript].delay = delay; vm.slot[_currentScript].status = ssPaused; o5_breakHere(); |