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authorMax Horn2009-04-19 01:01:54 +0000
committerMax Horn2009-04-19 01:01:54 +0000
commit3044593da01c055ad274b2ae552b8a285ce4fdb0 (patch)
treecfea7dd1e502ab5fba1f3e472693b6617f353eb7 /engines/scumm/script_v2.cpp
parent0e82403daa80424fb9c6089632f7dcfd9015689d (diff)
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
Diffstat (limited to 'engines/scumm/script_v2.cpp')
-rw-r--r--engines/scumm/script_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 5a7a3f138a..941c3246b1 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -80,7 +80,7 @@ void ScummEngine_v2::setupOpcodes() {
/* 20 */
OPCODE(0x20, o5_stopMusic);
OPCODE(0x21, o2_putActor);
- OPCODE(0x22, o5_saveLoadGame);
+ OPCODE(0x22, o4_saveLoadGame);
OPCODE(0x23, o2_getActorY);
/* 24 */
OPCODE(0x24, o2_loadRoomWithEgo);
@@ -240,7 +240,7 @@ void ScummEngine_v2::setupOpcodes() {
/* A0 */
OPCODE(0xa0, o5_stopObjectCode);
OPCODE(0xa1, o2_putActor);
- OPCODE(0xa2, o5_saveLoadGame);
+ OPCODE(0xa2, o4_saveLoadGame);
OPCODE(0xa3, o2_getActorY);
/* A4 */
OPCODE(0xa4, o2_loadRoomWithEgo);