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author | Max Horn | 2009-04-19 01:01:54 +0000 |
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committer | Max Horn | 2009-04-19 01:01:54 +0000 |
commit | 3044593da01c055ad274b2ae552b8a285ce4fdb0 (patch) | |
tree | cfea7dd1e502ab5fba1f3e472693b6617f353eb7 /engines/scumm/script_v2.cpp | |
parent | 0e82403daa80424fb9c6089632f7dcfd9015689d (diff) | |
download | scummvm-rg350-3044593da01c055ad274b2ae552b8a285ce4fdb0.tar.gz scummvm-rg350-3044593da01c055ad274b2ae552b8a285ce4fdb0.tar.bz2 scummvm-rg350-3044593da01c055ad274b2ae552b8a285ce4fdb0.zip |
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
Diffstat (limited to 'engines/scumm/script_v2.cpp')
-rw-r--r-- | engines/scumm/script_v2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index 5a7a3f138a..941c3246b1 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -80,7 +80,7 @@ void ScummEngine_v2::setupOpcodes() { /* 20 */ OPCODE(0x20, o5_stopMusic); OPCODE(0x21, o2_putActor); - OPCODE(0x22, o5_saveLoadGame); + OPCODE(0x22, o4_saveLoadGame); OPCODE(0x23, o2_getActorY); /* 24 */ OPCODE(0x24, o2_loadRoomWithEgo); @@ -240,7 +240,7 @@ void ScummEngine_v2::setupOpcodes() { /* A0 */ OPCODE(0xa0, o5_stopObjectCode); OPCODE(0xa1, o2_putActor); - OPCODE(0xa2, o5_saveLoadGame); + OPCODE(0xa2, o4_saveLoadGame); OPCODE(0xa3, o2_getActorY); /* A4 */ OPCODE(0xa4, o2_loadRoomWithEgo); |