diff options
author | Max Horn | 2006-11-07 20:55:05 +0000 |
---|---|---|
committer | Max Horn | 2006-11-07 20:55:05 +0000 |
commit | 0cf2d2ffd9b4cc7bc98e4b4ade87e43f63a73274 (patch) | |
tree | 5d4b61378cb180d9e8b4e8a301b03884fe0dcd11 /engines/scumm/script_v5.cpp | |
parent | b1434f2632f0218147d7cb6dc9408cb8abbfc542 (diff) | |
download | scummvm-rg350-0cf2d2ffd9b4cc7bc98e4b4ade87e43f63a73274.tar.gz scummvm-rg350-0cf2d2ffd9b4cc7bc98e4b4ade87e43f63a73274.tar.bz2 scummvm-rg350-0cf2d2ffd9b4cc7bc98e4b4ade87e43f63a73274.zip |
cleanup
svn-id: r24650
Diffstat (limited to 'engines/scumm/script_v5.cpp')
-rw-r--r-- | engines/scumm/script_v5.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 99e45137de..5db60d1180 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -2161,7 +2161,6 @@ void ScummEngine_v5::o5_startSound() { // WORKAROUND: In the scene where Largo is talking to Mad Marty, the // Woodtick music often resumes before Largo's theme has finished. As // far as I can tell, this is a script bug. - if (_game.id == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) { debug(1, "Delaying Woodtick music until Largo's theme has finished\n"); _scriptPointer = oldaddr; @@ -2230,8 +2229,8 @@ void ScummEngine_v5::o5_startScript() { getWordVararg(data); - // FIXME: Script 171 loads a complete room resource, instead of the actual script. - // Causing invalid opcode cases, see bug #1290485 + // WORKAROUND bug #1290485: Script 171 loads a complete room resource, + // instead of the actual script, causing invalid opcode cases if (_game.id == GID_ZAK && _game.platform == Common::kPlatformFMTowns && script == 171) return; @@ -2379,7 +2378,7 @@ void ScummEngine_v5::o5_verbOps() { case 5: // SO_VERB_AT vs->curRect.left = getVarOrDirectWord(PARAM_1); vs->curRect.top = getVarOrDirectWord(PARAM_2); - // Macintosh verison of indy3ega used different interface, so adjust values. + // Macintosh version of indy3ega used different interface, so adjust values. if ((_game.platform == Common::kPlatformMacintosh) && (_game.id == GID_INDY3)) { switch (verb) { case 1: |