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authorMax Horn2006-11-07 20:55:05 +0000
committerMax Horn2006-11-07 20:55:05 +0000
commit0cf2d2ffd9b4cc7bc98e4b4ade87e43f63a73274 (patch)
tree5d4b61378cb180d9e8b4e8a301b03884fe0dcd11 /engines/scumm/script_v5.cpp
parentb1434f2632f0218147d7cb6dc9408cb8abbfc542 (diff)
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cleanup
svn-id: r24650
Diffstat (limited to 'engines/scumm/script_v5.cpp')
-rw-r--r--engines/scumm/script_v5.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 99e45137de..5db60d1180 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2161,7 +2161,6 @@ void ScummEngine_v5::o5_startSound() {
// WORKAROUND: In the scene where Largo is talking to Mad Marty, the
// Woodtick music often resumes before Largo's theme has finished. As
// far as I can tell, this is a script bug.
-
if (_game.id == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) {
debug(1, "Delaying Woodtick music until Largo's theme has finished\n");
_scriptPointer = oldaddr;
@@ -2230,8 +2229,8 @@ void ScummEngine_v5::o5_startScript() {
getWordVararg(data);
- // FIXME: Script 171 loads a complete room resource, instead of the actual script.
- // Causing invalid opcode cases, see bug #1290485
+ // WORKAROUND bug #1290485: Script 171 loads a complete room resource,
+ // instead of the actual script, causing invalid opcode cases
if (_game.id == GID_ZAK && _game.platform == Common::kPlatformFMTowns && script == 171)
return;
@@ -2379,7 +2378,7 @@ void ScummEngine_v5::o5_verbOps() {
case 5: // SO_VERB_AT
vs->curRect.left = getVarOrDirectWord(PARAM_1);
vs->curRect.top = getVarOrDirectWord(PARAM_2);
- // Macintosh verison of indy3ega used different interface, so adjust values.
+ // Macintosh version of indy3ega used different interface, so adjust values.
if ((_game.platform == Common::kPlatformMacintosh) && (_game.id == GID_INDY3)) {
switch (verb) {
case 1: