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authorTravis Howell2006-07-31 14:48:58 +0000
committerTravis Howell2006-07-31 14:48:58 +0000
commitff10c827fdc153346809b1baba62c94a35f4f467 (patch)
tree9bbf1a6c4302a2afc3043a50eb5497ea1fb25a38 /engines/scumm/script_v5.cpp
parent4a80db4c7b75ca58b7a2c02a740e0ed7e19c52f4 (diff)
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Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.
svn-id: r23646
Diffstat (limited to 'engines/scumm/script_v5.cpp')
-rw-r--r--engines/scumm/script_v5.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 8eb1f97e3b..6a714d0737 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1493,6 +1493,9 @@ void ScummEngine_v5::o5_loadRoomWithEgo() {
// This is based on disassembly
camera._cur.x = camera._dest.x = a->_pos.x;
+ if ((_game.id == GID_ZAK || _game.id == GID_LOOM) && (_game.platform == Common::kPlatformFMTowns)) {
+ setCameraAt(a->_pos.x, a->_pos.y);
+ }
setCameraFollows(a);
_fullRedraw = true;