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author | Matthew Hoops | 2013-05-02 18:26:58 -0400 |
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committer | Matthew Hoops | 2013-05-02 18:43:10 -0400 |
commit | 0031c41db855ac4bebd05ca1b2c1fa6694242979 (patch) | |
tree | 98f4e4bf20148171c3638476ed7f24a61a7a03c1 /engines/scumm/script_v6.cpp | |
parent | 8942a96bafaa8541383347318c19392ce949248a (diff) | |
download | scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.gz scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.bz2 scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.zip |
COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
Diffstat (limited to 'engines/scumm/script_v6.cpp')
-rw-r--r-- | engines/scumm/script_v6.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp index decd34222d..a75e864e7a 100644 --- a/engines/scumm/script_v6.cpp +++ b/engines/scumm/script_v6.cpp @@ -2510,7 +2510,7 @@ void ScummEngine_v7::o6_kernelSetFunctions() { _disableFadeInEffect = true; } } else if (_game.id == GID_FT && !_skipVideo) { - const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformPC)) + const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformDOS)) ? 232 : 233; _insane->setSmushParams(_smushFrameRate); |