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author | Eugene Sandulenko | 2008-01-02 18:59:15 +0000 |
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committer | Eugene Sandulenko | 2008-01-02 18:59:15 +0000 |
commit | 040a7b54fa0216ff786c58adb23aee1ab5364d9c (patch) | |
tree | 16e3680d016ef3c4f5b594f5faf8e5a4e019da4d /engines/scumm/scumm.cpp | |
parent | 2d94049bead04ae42d4051ec855fbcb2bda645ee (diff) | |
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Oops. Moved too much code in the last commit.
svn-id: r30162
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index bc907c0520..8b0eb782fc 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -602,6 +602,12 @@ ScummEngine::~ScummEngine() { ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr) : ScummEngine(syst, dr) { + // All "classic" games (V5 and older) encrypted their data files + // with exception of the GF_OLD256 games and the PC-Engine version + // of Loom. + if (!(_game.features & GF_OLD256) && _game.platform != Common::kPlatformPCEngine) + _game.features |= GF_USE_KEY; + resetCursors(); // Setup flashlight |