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authorTravis Howell2009-06-06 11:01:25 +0000
committerTravis Howell2009-06-06 11:01:25 +0000
commit06f12248a1ae70ff9136eae089bf89d2e9f01943 (patch)
tree47ae879f701beda0560ea77b0424ccf4d32c4e2b /engines/scumm/scumm.cpp
parent0323638ce933e1dea7dd81b35a6646a9773a01ea (diff)
parentd11d56ae13491f92c667b7210e4f4bac15425349 (diff)
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Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r41205 | waltervn | 2009-06-06 10:07:18 +1000 (Sat, 06 Jun 2009) | 2 lines SCI: Moved the handling of 65535.map into the resource manager. ........ r41207 | dreammaster | 2009-06-06 10:53:08 +1000 (Sat, 06 Jun 2009) | 1 line Bugfix for display when multiple user waits follow each other ........ r41208 | dreammaster | 2009-06-06 11:00:44 +1000 (Sat, 06 Jun 2009) | 1 line Bugfix to show the title screen at the correct speed when restarting the game ........ r41210 | dreammaster | 2009-06-06 11:39:08 +1000 (Sat, 06 Jun 2009) | 1 line Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed ........ r41214 | thebluegr | 2009-06-06 20:21:48 +1000 (Sat, 06 Jun 2009) | 1 line Objectified the graphics driver ........ r41215 | thebluegr | 2009-06-06 20:36:38 +1000 (Sat, 06 Jun 2009) | 1 line Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used) ........ r41216 | thebluegr | 2009-06-06 20:40:32 +1000 (Sat, 06 Jun 2009) | 1 line Some uint8 -> byte conversions ........ r41217 | Kirben | 2009-06-06 20:50:37 +1000 (Sat, 06 Jun 2009) | 1 line Add logic stub for Backyard Basketball. ........ svn-id: r41218
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 022eba1e5b..0599139778 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1528,6 +1528,10 @@ void ScummEngine_v90he::resetScumm() {
_logicHE = new LogicHEsoccer(this);
break;
+ case GID_BASKETBALL:
+ _logicHE = new LogicHEbasketball(this);
+ break;
+
case GID_MOONBASE:
_logicHE = new LogicHEmoonbase(this);
break;