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authorMax Horn2007-07-08 22:13:50 +0000
committerMax Horn2007-07-08 22:13:50 +0000
commit0a662bfb7e057b0d5302a78687387543836c8c32 (patch)
treed82fc2ad195dfd6c8e1a1e183b171ce918a3ccf6 /engines/scumm/scumm.cpp
parent14244685f3674f156a202dcb87bc3c01678e12f2 (diff)
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cleanup in ScummEngine::drawStripToScreen; in particular, the code is now more efficient for The Dig, FT and COMI
svn-id: r27980
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 3024f7d900..f29f1c7970 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -521,7 +521,11 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_screenHeight = 200;
}
- _compositeBuf = (byte *)malloc(_screenWidth * _screenHeight);
+ // Allocate gfx compositing buffer (not needed for V7/V8 games).
+ if (_game.version < 7)
+ _compositeBuf = (byte *)malloc(_screenWidth * _screenHeight);
+ else
+ _compositeBuf = 0;
_herculesBuf = 0;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {