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authorJohannes Schickel2010-10-27 22:37:51 +0000
committerJohannes Schickel2010-10-27 22:37:51 +0000
commit2ad28b8cd53c363f12d920c746795e0d371dc9f9 (patch)
treef849131b939c148f7843a60dd8d68b36ffb5a772 /engines/scumm/scumm.cpp
parent8a08ca1f39a0dc5ad6003d8213fe8aec4acb7327 (diff)
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ENGINE: Generalize SCUMM play time counting and move it into Engine.
This implements Max's idea on -devel ("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from 27.10.2010 on 11:12PM CEST. Unlike the SCUMM implementation it stores the play time as ms instead of s. The SCUMM engine was adapted to use this instead to reduce code duplication. svn-id: r53892
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index d711888c2c..2c654402fa 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1927,7 +1927,7 @@ int ScummEngine::getTalkSpeed() {
#pragma mark -
Common::Error ScummEngine::go() {
- _engineStartTime = _system->getMillis() / 1000;
+ resetTotalPlayTime();
// If requested, load a save game instead of running the boot script
if (_saveLoadFlag != 2 || !loadState(_saveLoadSlot, _saveTemporaryState)) {
@@ -2505,10 +2505,6 @@ void ScummEngine::startManiac() {
void ScummEngine::pauseEngineIntern(bool pause) {
if (pause) {
- // Record start of the pause, so that we can later
- // adjust _engineStartTime accordingly.
- _pauseStartTime = _system->getMillis();
-
// Pause sound & video
_oldSoundsPaused = _sound->_soundsPaused;
_sound->pauseSounds(true);
@@ -2526,10 +2522,6 @@ void ScummEngine::pauseEngineIntern(bool pause) {
// Resume sound & video
_sound->pauseSounds(_oldSoundsPaused);
-
- // Adjust engine start time
- _engineStartTime += (_system->getMillis() - _pauseStartTime) / 1000;
- _pauseStartTime = 0;
}
}