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authorTorbjörn Andersson2006-10-14 13:11:22 +0000
committerTorbjörn Andersson2006-10-14 13:11:22 +0000
commit2c011da3c1361147b88ff8ac009ba34e570ad16c (patch)
tree646e89f50ddd28f38e026118ac0909f6073ae540 /engines/scumm/scumm.cpp
parent93600ae194cf825d2f01d228d2501f2911941fc5 (diff)
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Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show").
svn-id: r24310
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index fc47b5cbc4..8a26126600 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2078,11 +2078,14 @@ int ScummEngine::runDialog(Dialog &dialog) {
bool old_soundsPaused = _sound->_soundsPaused;
_sound->pauseSounds(true);
+ bool visible = CursorMan.isVisible();
+
// Open & run the dialog
int result = dialog.runModal();
// Restore old cursor
updateCursor();
+ CursorMan.showMouse(visible);
// Resume sound & video
_sound->pauseSounds(old_soundsPaused);