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authorMax Horn2011-05-13 14:33:22 +0200
committerMax Horn2011-05-13 14:33:22 +0200
commit4108f09543afd543fbfab86cc5f3e7f4850150a2 (patch)
treefa6c8972db9a764d061353fdf72182ce8b6c9667 /engines/scumm/scumm.cpp
parent65a82610d15214eee56d0719c0f80c1e86b3039a (diff)
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SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index f0b646157a..3ebacee6a5 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2418,13 +2418,16 @@ void ScummEngine::pauseGame() {
}
void ScummEngine::restart() {
-// TODO: Check this function - we should probably be reinitting a lot more stuff, and I suspect
-// this leaks memory like a sieve
+ // FIXME: This function *leaks memory*, and quite a lot so. For example,
+ // we re-init the resource manager, which causes readMAXS() to be called
+ // again, which allocates some memory. There are many other leaks, though.
-// Fingolfin seez: An alternate way to implement restarting would be to create
-// a save state right after startup ... to this end we could introduce a SaveFile
-// subclass which is implemented using a memory buffer (i.e. no actual file is
-// created). Then to restart we just have to load that pseudo save state.
+ // TODO: We should also probably be reinitting a lot more stuff.
+
+ // Fingolfin seez: An alternate way to implement restarting would be to create
+ // a save state right after startup ... to this end we could introduce a SaveFile
+ // subclass which is implemented using a memory buffer (i.e. no actual file is
+ // created). Then to restart we just have to load that pseudo save state.
int i;