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authorTravis Howell2009-05-10 06:46:24 +0000
committerTravis Howell2009-05-10 06:46:24 +0000
commit4f0811b129fc7363c339e036e46b417407dcbbed (patch)
tree15f5244b8588dc2eb564db9561f24dd04ccc62f6 /engines/scumm/scumm.cpp
parentf5094553f7690265f3786c59f38b99c70bd6c311 (diff)
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Correct and move initial SMUSH frame rate value, for the demo version of The Dig.
svn-id: r40407
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 67ba958838..0536f11039 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1207,7 +1207,10 @@ void ScummEngine::setupScumm() {
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::setupScumm() {
- _smushFrameRate = (_game.id == GID_FT) ? 10 : 12;
+ if (_game.id == GID_DIG && (_game.features & GF_DEMO))
+ _smushFrameRate = 15;
+ else
+ _smushFrameRate = (_game.id == GID_FT) ? 10 : 12;
_musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, 10);