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authorWillem Jan Palenstijn2016-07-21 13:30:47 +0200
committerWillem Jan Palenstijn2016-07-21 13:30:47 +0200
commit6f001d831623a46f643379554d20e94463d8c2f1 (patch)
tree901caa296592814b48a98ac2e3d381331c5a7821 /engines/scumm/scumm.cpp
parent75fdd1504de98c7c6937344877685bfef6514344 (diff)
parent5f301b24002fffb3e8e05061a92ae2e0ee3a92ec (diff)
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Merge branch 'master' into titanic
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 89d2d3dc72..e7118616ba 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -30,7 +30,6 @@
#include "engines/util.h"
#include "gui/message.h"
-#include "gui/gui-manager.h"
#include "graphics/cursorman.h"
@@ -1275,10 +1274,7 @@ void ScummEngine::setupScumm() {
// On some systems it's not safe to run CD audio games from the CD.
if (_game.features & GF_AUDIOTRACKS && !Common::File::exists("CDDA.SOU")) {
checkCD();
-
- int cd_num = ConfMan.getInt("cdrom");
- if (cd_num >= 0)
- _system->getAudioCDManager()->openCD(cd_num);
+ _system->getAudioCDManager()->open();
}
// Create the sound manager