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authorFlorian Kagerer2010-10-02 13:25:50 +0000
committerFlorian Kagerer2010-10-02 13:25:50 +0000
commit74681b81b36cca67ad0964dda7241efe26ecbd82 (patch)
tree701a5f3b99971262686fdfce60152ddf6c4fcb5b /engines/scumm/scumm.cpp
parent8dca57e4e9fe6e3d5acf03f96c2b4b4469a888a0 (diff)
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SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode
8 bit mode makes no sense for these games since colors will be too messed up. SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode. svn-id: r52977
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 4cb4b282e8..f33ca74b12 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1137,8 +1137,8 @@ Common::Error ScummEngine::init() {
if (format != _system->getScreenFormat())
return Common::kUnsupportedColorMode;
#else
- if (_game.platform == Common::kPlatformFMTowns) {
- warning("Starting game without the required 16bit color support.\nYou will experience severe color glitches");
+ if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
+ warning("Starting game without the required 16bit color support.\nYou may experience color glitches");
initGraphics(screenWidth, screenHeight, (screenWidth > 320));
} else {
error("16bit color support is required for this game");