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author | Florian Kagerer | 2010-10-02 13:25:50 +0000 |
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committer | Florian Kagerer | 2010-10-02 13:25:50 +0000 |
commit | 74681b81b36cca67ad0964dda7241efe26ecbd82 (patch) | |
tree | 701a5f3b99971262686fdfce60152ddf6c4fcb5b /engines/scumm/scumm.cpp | |
parent | 8dca57e4e9fe6e3d5acf03f96c2b4b4469a888a0 (diff) | |
download | scummvm-rg350-74681b81b36cca67ad0964dda7241efe26ecbd82.tar.gz scummvm-rg350-74681b81b36cca67ad0964dda7241efe26ecbd82.tar.bz2 scummvm-rg350-74681b81b36cca67ad0964dda7241efe26ecbd82.zip |
SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode
8 bit mode makes no sense for these games since colors will be too messed up.
SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode.
svn-id: r52977
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 4cb4b282e8..f33ca74b12 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1137,8 +1137,8 @@ Common::Error ScummEngine::init() { if (format != _system->getScreenFormat()) return Common::kUnsupportedColorMode; #else - if (_game.platform == Common::kPlatformFMTowns) { - warning("Starting game without the required 16bit color support.\nYou will experience severe color glitches"); + if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) { + warning("Starting game without the required 16bit color support.\nYou may experience color glitches"); initGraphics(screenWidth, screenHeight, (screenWidth > 320)); } else { error("16bit color support is required for this game"); |