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author | Max Horn | 2008-09-25 08:06:18 +0000 |
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committer | Max Horn | 2008-09-25 08:06:18 +0000 |
commit | 8d16a42c932c3dc147ce1b1ec801ac8293fb360e (patch) | |
tree | c77cbae538c3e7f1927d8e7fc91ff73333de2378 /engines/scumm/scumm.cpp | |
parent | 84379f1124bd68a228e83219bc57b0f56fffd5f5 (diff) | |
download | scummvm-rg350-8d16a42c932c3dc147ce1b1ec801ac8293fb360e.tar.gz scummvm-rg350-8d16a42c932c3dc147ce1b1ec801ac8293fb360e.tar.bz2 scummvm-rg350-8d16a42c932c3dc147ce1b1ec801ac8293fb360e.zip |
SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActorCostume() method
svn-id: r34646
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index f87adfd9ac..a10af41145 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1307,6 +1307,8 @@ void ScummEngine::resetScumm() { _actors[i] = new Actor_v2(this, i); else if (_game.version == 3) _actors[i] = new Actor_v3(this, i); + else if (_game.heversion != 0) + _actors[i] = new ActorHE(this, i); else _actors[i] = new Actor(this, i); _actors[i]->initActor(-1); |