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author | Florian Kagerer | 2010-10-17 13:08:00 +0000 |
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committer | Florian Kagerer | 2010-10-17 13:08:00 +0000 |
commit | c841c3fb7c9b93d48512c4480753ca409770990f (patch) | |
tree | 8e54a799b750048d770f5778c7ad4d64b8ff4778 /engines/scumm/scumm.cpp | |
parent | 728a231d7b8b392b933e507f17f20afe91fd0eed (diff) | |
download | scummvm-rg350-c841c3fb7c9b93d48512c4480753ca409770990f.tar.gz scummvm-rg350-c841c3fb7c9b93d48512c4480753ca409770990f.tar.bz2 scummvm-rg350-c841c3fb7c9b93d48512c4480753ca409770990f.zip |
SCUMM/FM-TOWNS: more improvements to japanese font drawing
- made use of LordHotos graphics/sjis code to reduce code duplication
- japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.)
svn-id: r53554
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 6d3808c653..86bb772c7a 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -281,6 +281,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE _townsScreen = 0; #endif + _cjkFont = 0; + _cjkChar = 0; _shadowPalette = NULL; _shadowPaletteSize = 0; memset(_currentPalette, 0, sizeof(_currentPalette)); @@ -631,6 +633,7 @@ ScummEngine::~ScummEngine() { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE delete _townsScreen; #endif + delete _cjkFont; delete _debugger; |