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authorMax Horn2008-12-09 19:54:01 +0000
committerMax Horn2008-12-09 19:54:01 +0000
commitcabfbb49031b142a726ae0c966861f1f7f74f43f (patch)
tree97c151aac284716e0336d5e6dea2736cc4dd0050 /engines/scumm/scumm.cpp
parentc96b4f692a9cfaa5e5f374813045b97c9f33fa7d (diff)
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Removed some dead code, clarified comments, cleanup
svn-id: r35293
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index ddae3141c4..d3ece7a5ad 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2157,7 +2157,7 @@ void ScummEngine::restart() {
// TODO: Check this function - we should probably be reinitting a lot more stuff, and I suspect
// this leaks memory like a sieve
-// Fingolfing seez: An alternate way to implement restarting would be to create
+// Fingolfin seez: An alternate way to implement restarting would be to create
// a save state right after startup ... to this end we could introduce a SaveFile
// subclass which is implemented using a memory buffer (i.e. no actual file is
// created). Then to restart we just have to load that pseudo save state.