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author | Travis Howell | 2006-12-11 05:19:57 +0000 |
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committer | Travis Howell | 2006-12-11 05:19:57 +0000 |
commit | d8cb3dc42dac35e93a32c9e7afbf37694850927a (patch) | |
tree | f35670597cff390d2e84473ec5a18bc8359aba38 /engines/scumm/scumm.cpp | |
parent | 97e2c59dbbae9728f081f6d781c9b7de6a17f060 (diff) | |
download | scummvm-rg350-d8cb3dc42dac35e93a32c9e7afbf37694850927a.tar.gz scummvm-rg350-d8cb3dc42dac35e93a32c9e7afbf37694850927a.tar.bz2 scummvm-rg350-d8cb3dc42dac35e93a32c9e7afbf37694850927a.zip |
Use VAR_GAME_LOADED values from original COMI, when loading or saving temporary game
svn-id: r24834
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 3e52b8ba25..dd60877827 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1897,25 +1897,23 @@ void ScummEngine::scummLoop_handleSaveLoad() { const char *errMsg = 0; char filename[256]; + if (_game.version == 8 && _saveTemporaryState) + VAR(VAR_GAME_LOADED) = 0; + if (_saveLoadFlag == 1) { success = saveState(_saveLoadSlot, _saveTemporaryState); if (!success) errMsg = "Failed to save game state to file:\n\n%s"; - // Ender: Disabled for small_header games, as can overwrite game - // variables (eg, Zak256 cashcard values). Temp disabled for V8 - // because of odd timing issue with scripts and the variable reset - if (success && _saveTemporaryState && !(_game.features & GF_SMALL_HEADER) && _game.version < 8) + if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7) VAR(VAR_GAME_LOADED) = 201; } else { success = loadState(_saveLoadSlot, _saveTemporaryState); if (!success) errMsg = "Failed to load game state from file:\n\n%s"; - // Ender: Disabled for small_header games, as can overwrite game - // variables (eg, Zak256 cashcard values). - if (success && _saveTemporaryState && !(_game.features & GF_SMALL_HEADER)) - VAR(VAR_GAME_LOADED) = 203; + if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF) + VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203; } makeSavegameName(filename, _saveLoadSlot, _saveTemporaryState); |