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authorMax Horn2006-03-14 13:36:13 +0000
committerMax Horn2006-03-14 13:36:13 +0000
commitee087df293e0b5e15288fd5374790970df890089 (patch)
treed85ae41143d84cea245b09e68d4b27387b67833c /engines/scumm/scumm.cpp
parentab1694aef99c850b85f833413bd2c70cf732b664 (diff)
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Enhance the new getCurrentLights to work for V6+ games, too, making it possible to remove several special cases throughout the code
svn-id: r21286
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 65a60d1686..1eda957bf1 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2060,8 +2060,7 @@ load_game:
setActorRedrawFlags();
resetActorBgs();
- if (_game.version <= 5 &&
- !(getCurrentLights() & LIGHTMODE_screen) &&
+ if (!(getCurrentLights() & LIGHTMODE_screen) &&
getCurrentLights() & LIGHTMODE_flashlight) {
drawFlashlight();
setActorRedrawFlags();