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author | Max Horn | 2006-04-15 20:36:41 +0000 |
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committer | Max Horn | 2006-04-15 20:36:41 +0000 |
commit | 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch) | |
tree | 635011611fbc8592289b85c0b704d5a0cec057ea /engines/scumm/scumm.h | |
parent | ad45318328e23b76e346414c62ef4c22d8ebe059 (diff) | |
download | scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.gz scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.bz2 scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.zip |
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r-- | engines/scumm/scumm.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index ee4ef84bf6..489e897afb 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -41,7 +41,6 @@ namespace GUI { class Dialog; } using GUI::Dialog; -class GameDetector; namespace Common { class InSaveFile; class OutSaveFile; @@ -445,14 +444,14 @@ protected: public: // Constructor / Destructor - ScummEngine(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); + ScummEngine(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); virtual ~ScummEngine(); /** Startup function, main loop. */ int go(); // Init functions - int init(GameDetector &detector); + int init(); virtual void setupScummVars(); virtual void initScummVars(); @@ -739,7 +738,6 @@ public: protected: int _resourceHeaderSize; Common::String _baseName; // This is the name we use for opening resource files - Common::String _targetName; // This is the game the user calls it, so use for saving byte _resourceMapper[128]; byte *_heV7DiskOffsets; uint32 *_heV7RoomIntOffsets; |