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authorMax Horn2007-06-30 22:22:25 +0000
committerMax Horn2007-06-30 22:22:25 +0000
commit9027076e5d1f7dbf8677cd7f919bab77ef30461b (patch)
treeb43d605de812bc987e200cec4cde009c7ed596d1 /engines/scumm/scumm.h
parentf445d8c8004536d12b049ec189ea6dd218295c88 (diff)
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Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer
svn-id: r27801
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r--engines/scumm/scumm.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 5c2249d198..4146846856 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -435,14 +435,6 @@ public:
protected:
VirtualMachineState vm;
- /**
- * The pause level, 0 means 'running', a positive value indicates
- * how often the engine has been paused (and hence how often it has
- * to be un-paused before it resumes running). This makes it possible
- * to nest code which pauses the engine.
- */
- int _pauseLevel;
-
bool _oldSoundsPaused;
public:
@@ -455,7 +447,7 @@ public:
virtual int go();
virtual void errorString(const char *buf_input, char *buf_output);
virtual GUI::Debugger *getDebugger();
- virtual void pauseEngine(bool pause);
+ virtual void pauseEngineIntern(bool pause);
protected:
virtual void setupScumm();