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authorTravis Howell2009-11-22 08:36:14 +0000
committerTravis Howell2009-11-22 08:36:14 +0000
commit94e75b8b6d24f3ad0e0dc9f4e6e789948e31f48e (patch)
treecffd8027ddbb0ae8b71d939ea93f2d3294ecb855 /engines/scumm/scumm.h
parent4b3e3d5601d32f2323634612124d2bf16aa7a4db (diff)
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Fix charset palette in PCE version of Loom, based on information from Tobias.
svn-id: r46064
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r--engines/scumm/scumm.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 3bc59eb63f..882b2023c6 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1050,6 +1050,7 @@ public:
uint16 get16BitColor(uint8 r, uint8 g, uint8 b);
int remapPaletteColor(int r, int g, int b, int threshold); // Used by Actor::remapActorPalette
void readPCEPalette(const byte **ptr, byte **dest, int numEntries);
+ void setPCETextPalette(uint8 color);
protected:
void moveMemInPalRes(int start, int end, byte direction);
void setShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);