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author | Max Horn | 2010-12-02 00:27:26 +0000 |
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committer | Max Horn | 2010-12-02 00:27:26 +0000 |
commit | e85d196f33a1974bf1fe6088e6eb41c3c20c221f (patch) | |
tree | ac62095941e716e70bb723ea9e76bd5a68981fdd /engines/scumm/scumm.h | |
parent | b36b7ee3493dbf086ffb6aba4a3cb5b5daa4d7d7 (diff) | |
download | scummvm-rg350-e85d196f33a1974bf1fe6088e6eb41c3c20c221f.tar.gz scummvm-rg350-e85d196f33a1974bf1fe6088e6eb41c3c20c221f.tar.bz2 scummvm-rg350-e85d196f33a1974bf1fe6088e6eb41c3c20c221f.zip |
SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk text
svn-id: r54729
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r-- | engines/scumm/scumm.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 0a513b6068..1f083db4a0 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -1246,6 +1246,7 @@ protected: virtual bool handleNextCharsetCode(Actor *a, int *c); virtual void CHARSET_1(); + bool newLine(); void drawString(int a, const byte *msg); void debugMessage(const byte *msg); void showMessageDialog(const byte *msg); |