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author | Travis Howell | 2006-08-20 00:43:34 +0000 |
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committer | Travis Howell | 2006-08-20 00:43:34 +0000 |
commit | e9be88c4446e2ad3412edb5bacf7d8ba62021c6a (patch) | |
tree | c967e5dfa5a9248806ed9187cdc4fba9cc584719 /engines/scumm/scumm.h | |
parent | 5ce67a67e198f566ced39a1cdbf11b41dc850a3b (diff) | |
download | scummvm-rg350-e9be88c4446e2ad3412edb5bacf7d8ba62021c6a.tar.gz scummvm-rg350-e9be88c4446e2ad3412edb5bacf7d8ba62021c6a.tar.bz2 scummvm-rg350-e9be88c4446e2ad3412edb5bacf7d8ba62021c6a.zip |
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
svn-id: r23727
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r-- | engines/scumm/scumm.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 0540fb14ec..5dad7be022 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -1303,7 +1303,7 @@ public: byte VAR_SOUNDPARAM; byte VAR_SOUNDPARAM2; byte VAR_SOUNDPARAM3; - byte VAR_MOUSEPRESENT; + byte VAR_INPUTMODE; byte VAR_MEMORY_PERFORMANCE; byte VAR_VIDEO_PERFORMANCE; byte VAR_ROOM_FLAG; |