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authorTobias Gunkel2012-01-08 23:51:13 +0100
committerTobias Gunkel2012-02-11 08:28:22 +0100
commitde0b5f76749add219a6b667d5d2d69fb8a86d959 (patch)
tree1ad135eecc6a2d91ccec411a7b60acd53499c0a2 /engines/scumm/scumm_v2.h
parentd8b435917d5cc00ad2b4817c5eabc828439e36f3 (diff)
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SCUMM: use command stack and SentenceTab in mm c64
- MM C64 uses command stack (SentenceTab, doSentence()) now - _cmdObject... added for current SentenceTab. The _active... variables are only used to build a sentence in the inventory but never by a script. -> many routines are not needed anymore and are removed
Diffstat (limited to 'engines/scumm/scumm_v2.h')
-rw-r--r--engines/scumm/scumm_v2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/scumm_v2.h b/engines/scumm/scumm_v2.h
index b9cd8a3921..b407fd3f8a 100644
--- a/engines/scumm/scumm_v2.h
+++ b/engines/scumm/scumm_v2.h
@@ -99,7 +99,7 @@ protected:
void drawPreposition(int index);
- virtual void setActiveInventory(int object);
+ void walkActorToObject(int actor, int obj);
/* Version 2 script opcodes */
void o2_actorFromPos();