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author | Tobias Gunkel | 2012-01-08 23:51:13 +0100 |
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committer | Tobias Gunkel | 2012-02-11 08:28:22 +0100 |
commit | de0b5f76749add219a6b667d5d2d69fb8a86d959 (patch) | |
tree | 1ad135eecc6a2d91ccec411a7b60acd53499c0a2 /engines/scumm/scumm_v5.h | |
parent | d8b435917d5cc00ad2b4817c5eabc828439e36f3 (diff) | |
download | scummvm-rg350-de0b5f76749add219a6b667d5d2d69fb8a86d959.tar.gz scummvm-rg350-de0b5f76749add219a6b667d5d2d69fb8a86d959.tar.bz2 scummvm-rg350-de0b5f76749add219a6b667d5d2d69fb8a86d959.zip |
SCUMM: use command stack and SentenceTab in mm c64
- MM C64 uses command stack (SentenceTab, doSentence()) now
- _cmdObject... added for current SentenceTab. The _active... variables are only used to build a sentence in the inventory but never by a script.
-> many routines are not needed anymore and are removed
Diffstat (limited to 'engines/scumm/scumm_v5.h')
-rw-r--r-- | engines/scumm/scumm_v5.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/scumm_v5.h b/engines/scumm/scumm_v5.h index b8a61c1677..0eef04b8de 100644 --- a/engines/scumm/scumm_v5.h +++ b/engines/scumm/scumm_v5.h @@ -87,6 +87,8 @@ protected: void drawFlashlight(); + void walkActorToActor(int actor, int toActor, int dist); + /** * Fetch the next script word, then if cond is *false*, perform a relative jump. * So this corresponds to a "jne" jump instruction. |