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authorPaweł Kołodziejski2006-10-08 19:23:08 +0000
committerPaweł Kołodziejski2006-10-08 19:23:08 +0000
commit4e22b8262a7db51a3926682f36c45b850a387670 (patch)
tree106649af5e5302adc8beeafd618643e1afe7b40a /engines/scumm/smush/smush_player.h
parentd6665bc92933a9bbe4481c0222be943e205c7576 (diff)
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remove handleSkip code, SKIP chunk is only used by INSANE code and exist only in 4 SAN files: minedriv, toranch, tovista1, tovista2
svn-id: r24221
Diffstat (limited to 'engines/scumm/smush/smush_player.h')
-rw-r--r--engines/scumm/smush/smush_player.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/scumm/smush/smush_player.h b/engines/scumm/smush/smush_player.h
index 3b22a41b4e..455f1414b9 100644
--- a/engines/scumm/smush/smush_player.h
+++ b/engines/scumm/smush/smush_player.h
@@ -57,7 +57,6 @@ private:
int32 _seekFrame;
bool _skipNext;
- bool _skips[37];
int32 _frame;
Audio::SoundHandle _IACTchannel;
@@ -133,7 +132,6 @@ private:
void handleFrameObject(Chunk &);
void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
void handleSoundFrame(Chunk &);
- void handleSkip(Chunk &);
void handleStore(Chunk &);
void handleFetch(Chunk &);
void handleIACT(Chunk &);