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author | Travis Howell | 2006-03-10 06:05:49 +0000 |
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committer | Travis Howell | 2006-03-10 06:05:49 +0000 |
commit | 259e3cf301fea0bed648f77a9d3ae74560cc371c (patch) | |
tree | 3d4447e4cdc14469fe11ad7dc61d7f28b22b5792 /engines/scumm/sound.cpp | |
parent | de1cd95927fbf954cbce695093dffe08961d531d (diff) | |
download | scummvm-rg350-259e3cf301fea0bed648f77a9d3ae74560cc371c.tar.gz scummvm-rg350-259e3cf301fea0bed648f77a9d3ae74560cc371c.tar.bz2 scummvm-rg350-259e3cf301fea0bed648f77a9d3ae74560cc371c.zip |
Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
svn-id: r21195
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index b4fb62cf34..361e13f15e 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -132,7 +132,6 @@ void Sound::addSoundToQueue2(int sound, int heOffset, int heChannel, int heFlags void Sound::processSound() { if (_vm->_game.heversion >= 60) { processSoundQueues(); - processSfxQueues(); } else { processSfxQueues(); |