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authorAlejandro Marzini2010-07-13 04:31:15 +0000
committerAlejandro Marzini2010-07-13 04:31:15 +0000
commit609e08d5dbae3179eddf981abe73d69009432de4 (patch)
treecddbd0a0e69eaa53b85f98f96dc410a307773f08 /engines/scumm/sound.cpp
parent8b6a670391f1b5103e3761d78eef8f41d64cf8cd (diff)
parent03c0faa5d76f547603ee6389cdf958e2a6f0f43d (diff)
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Merged from trunk, from Rev 49499 to HEAD
svn-id: r50840
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 98fa3d0e4a..840f8fc779 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1788,7 +1788,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, in
// There is a constant delay of ppqn/3 before the music starts.
if (ppqn / 3 >= 128)
- *ptr++ = (ppqn / 3 >> 7) | 0x80;
+ *ptr++ = ((ppqn / 3) >> 7) | 0x80;
*ptr++ = ppqn / 3 & 0x7f;
// Now copy the actual music data