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authorMax Horn2010-11-08 22:53:36 +0000
committerMax Horn2010-11-08 22:53:36 +0000
commit82e473bc3b1498325bad28d804e4314f0c3a528c (patch)
treef186d8b9eeb665a81897deca3a3fadcf74007c16 /engines/scumm/sound.cpp
parent4242229c91c356bdd90c66ce8c0642488a1b4bf5 (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 8fc6de8af9..af7bc5f295 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -37,7 +37,6 @@
#include "scumm/util.h"
#include "sound/decoders/adpcm.h"
-#include "sound/audiocd.h"
#include "sound/decoders/flac.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
@@ -89,7 +88,7 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer)
Sound::~Sound() {
stopCDTimer();
- AudioCD.stop();
+ g_system->getAudioCDManager()->stop();
delete _sfxFile;
}
@@ -1027,7 +1026,7 @@ void Sound::playCDTrack(int track, int numLoops, int startFrame, int duration) {
// Play it
if (!_soundsPaused)
- AudioCD.play(track, numLoops, startFrame, duration);
+ g_system->getAudioCDManager()->play(track, numLoops, startFrame, duration);
// Start the timer after starting the track. Starting an MP3 track is
// almost instantaneous, but a CD player may take some time. Hopefully
@@ -1036,15 +1035,15 @@ void Sound::playCDTrack(int track, int numLoops, int startFrame, int duration) {
}
void Sound::stopCD() {
- AudioCD.stop();
+ g_system->getAudioCDManager()->stop();
}
int Sound::pollCD() const {
- return AudioCD.isPlaying();
+ return g_system->getAudioCDManager()->isPlaying();
}
void Sound::updateCD() {
- AudioCD.updateCD();
+ g_system->getAudioCDManager()->updateCD();
}
void Sound::saveLoadWithSerializer(Serializer *ser) {