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author | Travis Howell | 2007-03-03 23:02:54 +0000 |
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committer | Travis Howell | 2007-03-03 23:02:54 +0000 |
commit | 8e70329ce3d550a621843ffc055e416797e6054d (patch) | |
tree | 7a867653f8b8a55e0249be1e5d03dc8544381181 /engines/scumm/sound.cpp | |
parent | 5cee9799f1f0684ac0947be7a1747021435148ba (diff) | |
download | scummvm-rg350-8e70329ce3d550a621843ffc055e416797e6054d.tar.gz scummvm-rg350-8e70329ce3d550a621843ffc055e416797e6054d.tar.bz2 scummvm-rg350-8e70329ce3d550a621843ffc055e416797e6054d.zip |
Fix level selection in PC Engine version of Loom.
svn-id: r25954
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index bc3a80676b..a81fc80b51 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -165,6 +165,10 @@ void Sound::playSound(int soundID) { int rate; byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE; + // FIXME: Sound resources are currently missing + if (_vm->_game.id == GID_LOOM && _vm->_game.platform == Common::kPlatformPCEngine) + return; + debugC(DEBUG_SOUND, "playSound #%d (room %d)", soundID, _vm->getResourceRoomNr(rtSound, soundID)); |