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author | Travis Howell | 2006-02-16 05:52:39 +0000 |
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committer | Travis Howell | 2006-02-16 05:52:39 +0000 |
commit | e77fc9b9aa245fd0ff1ea19cd0bb510958aa93b6 (patch) | |
tree | f34113e72b1944f089bc3b8ebac56765c7548239 /engines/scumm/sound.cpp | |
parent | 54babe81ceece041ccf1b15adb9696ace55788a7 (diff) | |
download | scummvm-rg350-e77fc9b9aa245fd0ff1ea19cd0bb510958aa93b6.tar.gz scummvm-rg350-e77fc9b9aa245fd0ff1ea19cd0bb510958aa93b6.tar.bz2 scummvm-rg350-e77fc9b9aa245fd0ff1ea19cd0bb510958aa93b6.zip |
Clear sound queue when stopping sound channel in HE games
svn-id: r20718
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 26f0c712c8..9be09e7b38 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -821,13 +821,7 @@ void Sound::stopSound(int sound) { if (_vm->_heversion >= 70) { if ( sound >= 10000) { - int chan = sound - 10000; - _vm->_mixer->stopHandle(_heSoundChannels[chan]); - _heChannel[chan].sound = 0; - _heChannel[chan].priority = 0; - _heChannel[chan].sbngBlock = 0; - _heChannel[chan].codeOffs = 0; - memset(_heChannel[chan].soundVars, 0, sizeof(_heChannel[chan].soundVars)); + stopSoundChannel(sound - 10000); } } else if (_vm->_heversion >= 60) { if (sound == -2) { |