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author | Matthew Hoops | 2012-09-20 11:48:00 -0400 |
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committer | Matthew Hoops | 2012-09-20 11:48:00 -0400 |
commit | fc6ab89b504e15ea14208301acd727893d113381 (patch) | |
tree | 1fbd064e2f69b175d0f25ed31c9a149312d7f4a5 /engines/scumm/sound.cpp | |
parent | 4522d182d44134d48ed0de86863f21a128f5f593 (diff) | |
download | scummvm-rg350-fc6ab89b504e15ea14208301acd727893d113381.tar.gz scummvm-rg350-fc6ab89b504e15ea14208301acd727893d113381.tar.bz2 scummvm-rg350-fc6ab89b504e15ea14208301acd727893d113381.zip |
SCUMM: Add support for Indy4 Mac 68k sound
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 15701f166d..32152420a5 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -250,7 +250,7 @@ void Sound::playSound(int soundID) { // Support for sampled sound effects in Monkey Island 1 and 2 else if (_vm->_game.platform != Common::kPlatformFMTowns // The Macintosh version of MI2 just ignores SBL effects. - && (_vm->_game.platform != Common::kPlatformMacintosh && _vm->_game.id != GID_MONKEY2) + && !_vm->isMacM68kV5() && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { debugC(DEBUG_SOUND, "Using SBL sound effect"); |