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authorMatthew Hoops2012-09-20 11:48:00 -0400
committerMatthew Hoops2012-09-20 11:48:00 -0400
commitfc6ab89b504e15ea14208301acd727893d113381 (patch)
tree1fbd064e2f69b175d0f25ed31c9a149312d7f4a5 /engines/scumm/sound.cpp
parent4522d182d44134d48ed0de86863f21a128f5f593 (diff)
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SCUMM: Add support for Indy4 Mac 68k sound
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 15701f166d..32152420a5 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -250,7 +250,7 @@ void Sound::playSound(int soundID) {
// Support for sampled sound effects in Monkey Island 1 and 2
else if (_vm->_game.platform != Common::kPlatformFMTowns
// The Macintosh version of MI2 just ignores SBL effects.
- && (_vm->_game.platform != Common::kPlatformMacintosh && _vm->_game.id != GID_MONKEY2)
+ && !_vm->isMacM68kV5()
&& READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");