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author | Max Horn | 2006-04-23 18:52:39 +0000 |
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committer | Max Horn | 2006-04-23 18:52:39 +0000 |
commit | d68f95b3be82fe0048b6ba72f70b80887214a0e6 (patch) | |
tree | add586af344a76ffe43ae8c6475207c12a851e47 /engines/scumm/sound.h | |
parent | 78dfa1f28062378b98b204e9e10c4a8f182cf4c9 (diff) | |
download | scummvm-rg350-d68f95b3be82fe0048b6ba72f70b80887214a0e6.tar.gz scummvm-rg350-d68f95b3be82fe0048b6ba72f70b80887214a0e6.tar.bz2 scummvm-rg350-d68f95b3be82fe0048b6ba72f70b80887214a0e6.zip |
Move HE specific stuff from class Sound to its new subclass SoundHE
svn-id: r22115
Diffstat (limited to 'engines/scumm/sound.h')
-rw-r--r-- | engines/scumm/sound.h | 51 |
1 files changed, 12 insertions, 39 deletions
diff --git a/engines/scumm/sound.h b/engines/scumm/sound.h index 70268051b4..4966bfb7a3 100644 --- a/engines/scumm/sound.h +++ b/engines/scumm/sound.h @@ -19,8 +19,8 @@ * $Id$ */ -#ifndef SOUND_H -#define SOUND_H +#ifndef SCUMM_SOUND_H +#define SCUMM_SOUND_H #include "common/scummsys.h" #include "sound/audiostream.h" @@ -43,12 +43,10 @@ enum { kTalkSoundID = 10000 }; +// TODO: Consider splitting Sound into even more subclasses. +// E.g. for v1-v4, v5, v6+, ... class Sound : public Serializable { -#ifdef PALMOS_MODE public: -#else -protected: -#endif enum SoundMode { kVOCMode, kMP3Mode, @@ -56,9 +54,7 @@ protected: kFlacMode }; -#ifdef PALMOS_MODE protected: -#endif ScummEngine *_vm; int16 _soundQuePos, _soundQue[0x100]; @@ -88,14 +84,6 @@ protected: int16 _currentCDSound; int16 _currentMusic; - struct HEMusic{ - int32 id; - int32 offset; - int32 size; - }; - HEMusic *_heMusic; - int16 _heMusicTracks; - public: // Used by createSound() struct { int sound; @@ -107,30 +95,28 @@ public: // Used by createSound() public: Audio::SoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on - Audio::SoundHandle _heSoundChannels[8]; bool _soundsPaused; byte _sfxMode; public: Sound(ScummEngine *parent); - ~Sound(); - void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); - void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); + virtual ~Sound(); + virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); + virtual void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); void processSound(); - void processSoundQueues(); void playSound(int soundID); void startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle = NULL); void stopTalkSound(); bool isMouthSyncOff(uint pos); - int isSoundRunning(int sound) const; + virtual int isSoundRunning(int sound) const; bool isSoundInUse(int sound) const; - void stopSound(int sound); + virtual void stopSound(int sound); void stopAllSounds(); void soundKludge(int *list, int num); void talkSound(uint32 a, uint32 b, int mode, int channel = 0); - void setupSound(); + virtual void setupSound(); void pauseSounds(bool pause); void startCDTimer(); @@ -142,21 +128,6 @@ public: void updateCD(); int getCurrentCDSound() const { return _currentCDSound; } - // HE specific - bool getHEMusicDetails(int id, int &musicOffs, int &musicSize); - int findFreeSoundChannel(); - int isSoundCodeUsed(int sound); - int getSoundPos(int sound); - int getSoundVar(int sound, int var); - void setSoundVar(int sound, int var, int val); - void playHESound(int soundID, int heOffset, int heChannel, int heFlags); - void processSoundCode(); - void processSoundOpcodes(int sound, byte *codePtr, int *soundVars); - void setOverrideFreq(int freq); - void setupHEMusicFile(); - void startHETalkSound(uint32 offset); - void stopSoundChannel(int chan); - // Used by the save/load system: void saveLoadWithSerializer(Serializer *ser); @@ -166,6 +137,8 @@ protected: void processSfxQueues(); bool isSoundInQueue(int sound) const; + + virtual void processSoundQueues(); }; /** |