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authorEugene Sandulenko2008-04-28 15:21:36 +0000
committerEugene Sandulenko2008-04-28 15:21:36 +0000
commit0ca949db2af91c3a070e2dc95e46ba6161e6c594 (patch)
tree6b2e0599d3af07664c3695df9a346248fe9a6f90 /engines/scumm/string.cpp
parentfc6fe46951f999d7fc14bf4bedcce7bfe728a77d (diff)
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Fix Kanji text positioning in DIG. Constants based on disassembly, but
it can bring some regressions to subtitles. svn-id: r31757
Diffstat (limited to 'engines/scumm/string.cpp')
-rw-r--r--engines/scumm/string.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 61a960b3ed..834896d021 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -279,6 +279,12 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) {
break;
}
c = *buffer++;
+
+ if (c == _newLineCharacter) {
+ c = 13;
+ break;
+ }
+
switch (c) {
case 1:
c = 13; // new line
@@ -479,13 +485,14 @@ void ScummEngine::CHARSET_1() {
_string[0].ypos = _screenHeight - 40;
}
- if (_string[0].ypos < 1)
- _string[0].ypos = 1;
+ if (_string[0].ypos < 10)
+ _string[0].ypos = 10;
+
+ if (_string[0].xpos < 5)
+ _string[0].xpos = 5;
+ if (_string[0].xpos > _screenWidth - 10)
+ _string[0].xpos = _screenWidth - 10;
- if (_string[0].xpos < 80)
- _string[0].xpos = 80;
- if (_string[0].xpos > _screenWidth - 80)
- _string[0].xpos = _screenWidth - 80;
}
_charset->_top = _string[0].ypos + _screenTop;
@@ -551,7 +558,7 @@ void ScummEngine::CHARSET_1() {
if (_charset->_center) {
_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2;
if (_nextLeft < 0)
- _nextLeft = 0;
+ _nextLeft = _string[0].xpos;
}
_charset->_disableOffsX = _charset->_firstChar = !_keepText;
@@ -576,6 +583,8 @@ void ScummEngine::CHARSET_1() {
#endif
if (_charset->_center) {
_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2;
+ if (_nextLeft < 0)
+ _nextLeft = _string[0].xpos;
}
if (_game.version == 0) {