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| author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
|---|---|---|
| committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
| commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
| tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/scumm/string.cpp | |
| parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
| parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
| download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip | |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/scumm/string.cpp')
| -rw-r--r-- | engines/scumm/string.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index d60c4c6a50..3049fbcf62 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -283,6 +283,7 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) { switch (c) { case 1: c = 13; // new line + _msgCount = _screenWidth; endLoop = true; break; case 2: @@ -293,6 +294,7 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) { case 3: _haveMsg = (_game.version >= 7) ? 1 : 0xFF; _keepText = false; + _msgCount = 0; endLoop = true; break; case 8: @@ -573,6 +575,9 @@ void ScummEngine::CHARSET_1() { #endif restoreCharsetBg(); } + _msgCount = 0; + } else if (_game.version <= 2) { + _talkDelay += _msgCount * _defaultTalkDelay; } if (_game.version > 3) { @@ -600,6 +605,7 @@ void ScummEngine::CHARSET_1() { // End of text reached, set _haveMsg accordingly _haveMsg = (_game.version >= 7) ? 2 : 1; _keepText = false; + _msgCount = 0; break; } @@ -648,6 +654,7 @@ void ScummEngine::CHARSET_1() { } if (_game.version <= 3) { _charset->printChar(c, false); + _msgCount += 1; } else { if (_game.features & GF_16BIT_COLOR) { // HE games which use sprites for subtitles |
