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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/scumm/string.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/scumm/string.cpp')
-rw-r--r-- | engines/scumm/string.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index 30281cb565..5eb2b9d159 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -508,6 +508,11 @@ void ScummEngine::CHARSET_1() { if (_game.version >= 5) memcpy(_charsetColorMap, _charsetData[_charset->getCurID()], 4); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + if (_keepText && _game.platform == Common::kPlatformFMTowns) + memcpy(&_charset->_str, &_curStringRect, sizeof(Common::Rect)); +#endif + if (_talkDelay) return; @@ -539,7 +544,12 @@ void ScummEngine::CHARSET_1() { _nextTop = _string[0].ypos + _screenTop; #endif } else { - restoreCharsetBg(); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + if (_game.platform == Common::kPlatformFMTowns) + towns_restoreCharsetBg(); + else +#endif + restoreCharsetBg(); } } @@ -660,6 +670,11 @@ void ScummEngine::CHARSET_1() { } } +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + if (_game.platform == Common::kPlatformFMTowns && (c == 0 || c == 2 || c == 3)) + memcpy(&_curStringRect, &_charset->_str, sizeof(Common::Rect)); +#endif + #ifdef ENABLE_SCUMM_7_8 if (_game.version >= 7 && subtitleLine != subtitleBuffer) { ((ScummEngine_v7 *)this)->addSubtitleToQueue(subtitleBuffer, subtitlePos, _charsetColor, _charset->getCurID()); |