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authorPaul Gilbert2015-10-12 15:18:03 -0400
committerPaul Gilbert2015-10-12 15:18:03 -0400
commitb0016071ecf3f5ffbc6f1619af610ab648bbba3a (patch)
treef00f6b17bfd3475200e454cdfc09eba94d764f01 /engines/scumm/string.cpp
parent652a6623156b6c6bba8ca49e038945fd0c2b7780 (diff)
parentfbcf667b6a57593a2b85622ad1e1380c8aef7210 (diff)
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Merge branch 'msvc_2015' into xeen
Diffstat (limited to 'engines/scumm/string.cpp')
-rw-r--r--engines/scumm/string.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index d60c4c6a50..3049fbcf62 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -283,6 +283,7 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) {
switch (c) {
case 1:
c = 13; // new line
+ _msgCount = _screenWidth;
endLoop = true;
break;
case 2:
@@ -293,6 +294,7 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) {
case 3:
_haveMsg = (_game.version >= 7) ? 1 : 0xFF;
_keepText = false;
+ _msgCount = 0;
endLoop = true;
break;
case 8:
@@ -573,6 +575,9 @@ void ScummEngine::CHARSET_1() {
#endif
restoreCharsetBg();
}
+ _msgCount = 0;
+ } else if (_game.version <= 2) {
+ _talkDelay += _msgCount * _defaultTalkDelay;
}
if (_game.version > 3) {
@@ -600,6 +605,7 @@ void ScummEngine::CHARSET_1() {
// End of text reached, set _haveMsg accordingly
_haveMsg = (_game.version >= 7) ? 2 : 1;
_keepText = false;
+ _msgCount = 0;
break;
}
@@ -648,6 +654,7 @@ void ScummEngine::CHARSET_1() {
}
if (_game.version <= 3) {
_charset->printChar(c, false);
+ _msgCount += 1;
} else {
if (_game.features & GF_16BIT_COLOR) {
// HE games which use sprites for subtitles