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author | Travis Howell | 2008-04-30 04:38:29 +0000 |
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committer | Travis Howell | 2008-04-30 04:38:29 +0000 |
commit | bad36eaa614c0e60ba501e0207c607a0e54756c0 (patch) | |
tree | 146e2c0daf550e83d2958ed4c2243588a30b25ab /engines/scumm/string.cpp | |
parent | 97d2d16757586c2d6d792bc0fc4b8b00a8c35c05 (diff) | |
download | scummvm-rg350-bad36eaa614c0e60ba501e0207c607a0e54756c0.tar.gz scummvm-rg350-bad36eaa614c0e60ba501e0207c607a0e54756c0.tar.bz2 scummvm-rg350-bad36eaa614c0e60ba501e0207c607a0e54756c0.zip |
The Dig (Second release) used similar charset code to COMI. This could cause regressions, if there are differences between the two releases of The Dig.
svn-id: r31784
Diffstat (limited to 'engines/scumm/string.cpp')
-rw-r--r-- | engines/scumm/string.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index 34ec494850..dfaf0dc6e6 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -679,7 +679,12 @@ void ScummEngine::CHARSET_1() { } #ifndef DISABLE_SCUMM_7_8 -void ScummEngine_v8::CHARSET_1() { +void ScummEngine_v7::CHARSET_1() { + if (_game.id == GID_FT) { + ScummEngine::CHARSET_1(); + return; + } + byte subtitleBuffer[2048]; byte *subtitleLine = subtitleBuffer; Common::Point subtitlePos; @@ -830,7 +835,7 @@ void ScummEngine_v8::CHARSET_1() { } } } - _haveMsg = 2; + _haveMsg = (_game.version == 8) ? 2 : 1; _keepText = false; _string[0] = saveStr; } |