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author | Torbjörn Andersson | 2009-11-22 10:56:49 +0000 |
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committer | Torbjörn Andersson | 2009-11-22 10:56:49 +0000 |
commit | 00708d056ace8c4646e296e47c48c919a258d7a9 (patch) | |
tree | 25d0d88d189622e163d6650c6acf552760dd694d /engines/scumm | |
parent | 326eb2230b9892c7ea9ab673ed70bcb74386f48a (diff) | |
download | scummvm-rg350-00708d056ace8c4646e296e47c48c919a258d7a9.tar.gz scummvm-rg350-00708d056ace8c4646e296e47c48c919a258d7a9.tar.bz2 scummvm-rg350-00708d056ace8c4646e296e47c48c919a258d7a9.zip |
Added hard-coded cursor, and adjusted the colours slightly, for the PC-Engine
version of Loom, based on information from hennymcc.
svn-id: r46074
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/cursor.cpp | 61 |
1 files changed, 37 insertions, 24 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp index a998402474..98e7b81369 100644 --- a/engines/scumm/cursor.cpp +++ b/engines/scumm/cursor.cpp @@ -45,7 +45,7 @@ static const byte default_v1_cursor_colors[4] = { }; static const uint16 default_pce_cursor_colors[4] = { - 0x01FF, 0x016D, 0x0000, 0x0092 + 0x01FF, 0x01FF, 0x016D, 0x0092 }; static const byte default_cursor_colors[4] = { @@ -356,33 +356,46 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) { // const int oldID = _charset->getCurID(); - if (_game.version == 3) { - _charset->setCurID(0); - } else if (_game.version >= 4) { - _charset->setCurID(1); - } + uint16 *ptr = _cursorImages[index]; + int h; - Graphics::Surface s; - byte buf[16*17]; - memset(buf, 123, 16*17); - s.pixels = buf; - s.w = _charset->getCharWidth(chr); - s.h = _charset->getFontHeight(); - s.pitch = s.w; - // s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917 - assert(s.w <= 16 && s.h <= 17); - s.bytesPerPixel = 1; + if (index == 1 && _game.platform == Common::kPlatformPCEngine) { + uint16 cursorPCE[] = { + 0x8000, 0xC000, 0xE000, 0xF000, 0xF800, 0xFC00, 0xFE00, 0xFF00, + 0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300 + }; - _charset->drawChar(chr, s, 0, 0); + for (h = 0; h < ARRAYSIZE(cursorPCE); h++) { + *ptr++ = cursorPCE[h]; + } + } else { + if (_game.version == 3) { + _charset->setCurID(0); + } else if (_game.version >= 4) { + _charset->setCurID(1); + } - uint16 *ptr = _cursorImages[index]; - memset(ptr, 0, 17 * sizeof(uint16)); - for (int h = 0; h < s.h; h++) { - for (int w = 0; w < s.w; w++) { - if (buf[s.pitch * h + w] != 123) - *ptr |= 1 << (15 - w); + Graphics::Surface s; + byte buf[16*17]; + memset(buf, 123, 16*17); + s.pixels = buf; + s.w = _charset->getCharWidth(chr); + s.h = _charset->getFontHeight(); + s.pitch = s.w; + // s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917 + assert(s.w <= 16 && s.h <= 17); + s.bytesPerPixel = 1; + + _charset->drawChar(chr, s, 0, 0); + + memset(ptr, 0, 17 * sizeof(uint16)); + for (h = 0; h < s.h; h++) { + for (int w = 0; w < s.w; w++) { + if (buf[s.pitch * h + w] != 123) + *ptr |= 1 << (15 - w); + } + ptr++; } - ptr++; } // _charset->setCurID(oldID); |