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authorFlorian Kagerer2010-10-07 19:23:49 +0000
committerFlorian Kagerer2010-10-07 19:23:49 +0000
commit01c9b1706823b5a872f376a51a94ae3266dad69a (patch)
tree78952619e5be9d3a709b133973f1a23a746d5062 /engines/scumm
parent9ec1985a098093ee33e4c06c8ca5df8d9fcca8f2 (diff)
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SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
svn-id: r53052
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/player_towns.cpp274
-rw-r--r--engines/scumm/player_towns.h71
-rw-r--r--engines/scumm/saveload.h2
-rw-r--r--engines/scumm/scumm.cpp19
-rw-r--r--engines/scumm/scumm.h4
-rw-r--r--engines/scumm/sound.cpp4
6 files changed, 303 insertions, 71 deletions
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp
index bb7985f6da..6d8dc9f847 100644
--- a/engines/scumm/player_towns.cpp
+++ b/engines/scumm/player_towns.cpp
@@ -29,7 +29,7 @@
namespace Scumm {
-Player_Towns::Player_Towns(ScummEngine *vm) : _vm(vm) {
+Player_Towns::Player_Towns(ScummEngine *vm, bool isVersion2) : _vm(vm), _v2(isVersion2), _numSoundMax(isVersion2 ? 256 : 200) {
memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
_soundOverride = 0;
@@ -37,6 +37,22 @@ Player_Towns::Player_Towns(ScummEngine *vm) : _vm(vm) {
_intf = 0;
}
+void Player_Towns::setSfxVolume(int vol) {
+ if (!_intf)
+ return;
+ _intf->setSoundEffectVolume(vol);
+}
+
+int Player_Towns::getSoundStatus(int sound) const {
+ if (!_intf)
+ return 0;
+ for (int i = 1; i < 9; i++) {
+ if (_pcmCurrentSound[i].index == sound)
+ return _intf->callback(40, 0x3f + i) ? 1 : 0;
+ }
+ return 0;
+}
+
void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
static const SaveLoadEntry pcmEntries[] = {
MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
@@ -67,7 +83,7 @@ void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
void Player_Towns::restoreAfterLoad() {
for (int i = 1; i < 9; i++) {
- if (!_pcmCurrentSound[i].index)
+ if (!_pcmCurrentSound[i].index || _pcmCurrentSound[i].index == 0xffff)
continue;
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
@@ -80,11 +96,14 @@ void Player_Towns::restoreAfterLoad() {
if (ptr[13])
continue;
- playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note);
+ playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note, _pcmCurrentSound[i].priority);
}
}
-void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) {
+void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note, int priority) {
+ if (!_intf)
+ return;
+
const uint8 *ptr = data;
const uint8 *sfxData = ptr + 16;
@@ -97,9 +116,9 @@ void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan,
else
velocity = ptr[8] >> 1;
- int numChan = ptr[14];
+ int numChan = _v2 ? 1 : ptr[14];
for (int i = 0; i < numChan; i++) {
- int chan = getNextFreePcmChannel(sound, i);
+ int chan = getNextFreePcmChannel(sound, i, priority);
if (!chan)
return;
@@ -126,6 +145,9 @@ void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan,
}
void Player_Towns::stopPcmTrack(int sound) {
+ if (!_intf)
+ return;
+
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index || !sound) {
_intf->callback(39, i + 0x3f);
@@ -134,49 +156,50 @@ void Player_Towns::stopPcmTrack(int sound) {
}
}
-int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) {
- int chan = 0;
- for (int i = 8; i; i--) {
- if (!_pcmCurrentSound[i].index) {
- chan = i;
- continue;
- }
-
- if (_intf->callback(40, i + 0x3f))
- continue;
+int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex, int priority) {
+ if (!_intf)
+ return 0;
- chan = i;
- _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
- }
+ int chan = 0;
- if (!chan) {
- uint16 l = 0xffff;
- uint8 *ptr = 0;
+ if (_v2 && priority > 255) {
+ chan = 8;
+ if (_intf->callback(40, 0x47))
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ } else {
for (int i = 8; i; i--) {
- ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6;
- uint16 a = READ_LE_UINT16(ptr + 10);
- if (a <= l) {
+ if (!_pcmCurrentSound[i].index) {
chan = i;
- l = a;
+ continue;
}
- }
- ptr = _vm->getResourceAddress(rtSound, sound) + 6;
- if (l <= READ_LE_UINT16(ptr + 10))
+ if (_intf->callback(40, i + 0x3f))
+ continue;
+
+ chan = i;
_vm->_sound->stopSound(_pcmCurrentSound[chan].index);
- else
- chan = 0;
+ }
+
+ if (!chan) {
+ for (int i = 1; i < 9; i++) {
+ if (priority >= _pcmCurrentSound[i].priority)
+ chan = i;
+ }
+ if (chan)
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
}
if (chan) {
_pcmCurrentSound[chan].index = sound;
_pcmCurrentSound[chan].chan = sfxChanRelIndex;
+ _pcmCurrentSound[chan].priority = priority;
}
return chan;
}
-Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm) {
+Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm, false) {
_cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
_cdaForceRestart = 0;
_cdaVolLeft = _cdaVolRight = 0;
@@ -184,8 +207,8 @@ Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_
_eupVolLeft = _eupVolRight = 0;
if (_vm->_game.version == 3) {
- _soundOverride = new SoundOvrParameters[200];
- memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters));
+ _soundOverride = new SoundOvrParameters[_numSoundMax];
+ memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
}
_eupLooping = false;
@@ -222,15 +245,11 @@ void Player_Towns_v1::setMusicVolume(int vol) {
_driver->setMusicVolume(vol);
}
-void Player_Towns_v1::setSfxVolume(int vol) {
- _driver->setSoundEffectVolume(vol);
-}
-
void Player_Towns_v1::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
if (_vm->_game.version != 3) {
ptr += 2;
- } else if (_soundOverride && sound > 0 && sound < 200) {
+ } else if (_soundOverride && sound > 0 && sound < _numSoundMax) {
memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters));
memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters));
}
@@ -238,7 +257,7 @@ void Player_Towns_v1::startSound(int sound) {
int type = ptr[13];
if (type == 0) {
- playPcmTrack(sound, ptr + 6);
+ playPcmTrack(sound, ptr + 6, 0, 64, 0, READ_LE_UINT16(ptr + 10));
} else if (type == 1) {
playEuphonyTrack(sound, ptr + 6);
} else if (type == 2) {
@@ -280,11 +299,7 @@ int Player_Towns_v1::getSoundStatus(int sound) const {
return _vm->_sound->pollCD();
if (sound == _eupCurrentSound)
return _driver->parserIsPlaying() ? 1 : 0;
- for (int i = 1; i < 9; i++) {
- if (_pcmCurrentSound[i].index == sound)
- return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0;
- }
- return 0;
+ return Player_Towns::getSoundStatus(sound);
}
int32 Player_Towns_v1::doCommand(int numargs, int args[]) {
@@ -334,14 +349,14 @@ void Player_Towns_v1::setVolumeCD(int left, int right) {
}
void Player_Towns_v1::setSoundVolume(int sound, int left, int right) {
- if (_soundOverride && sound > 0 && sound < 200) {
+ if (_soundOverride && sound > 0 && sound < _numSoundMax) {
_soundOverride[sound].vLeft = left;
_soundOverride[sound].vRight = right;
}
}
void Player_Towns_v1::setSoundNote(int sound, int note) {
- if (_soundOverride && sound > 0 && sound < 200)
+ if (_soundOverride && sound > 0 && sound < _numSoundMax)
_soundOverride[sound].note = note;
}
@@ -404,8 +419,6 @@ void Player_Towns_v1::restoreAfterLoad() {
Player_Towns::restoreAfterLoad();
}
-
-
void Player_Towns_v1::restartLoopingSounds() {
if (_cdaNumLoops && !_cdaForceRestart)
_cdaForceRestart = 1;
@@ -441,6 +454,7 @@ void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
velo = CLIP(velo, 1, 255);
+ uint16 pri = READ_LE_UINT16(ptr + 10);
if (ptr[13] == 0) {
velo >>= 1;
@@ -450,7 +464,7 @@ void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
- playPcmTrack(sound, ptr + 6, velo, pan, note);
+ playPcmTrack(sound, ptr + 6, velo, pan, note, pri);
} else if (ptr[13] == 2) {
int volLeft = velo;
@@ -567,5 +581,163 @@ void Player_Towns_v1::playCdaTrack(int sound, const uint8 *data, bool skipTrackV
_cdaCurrentSound = sound;
}
-} // End of namespace Scumm
+Player_Towns_v2::Player_Towns_v2(ScummEngine *vm, IMuse *imuse, Audio::Mixer *mixer, bool disposeIMuse) : Player_Towns(vm, true), _imuse(imuse), _imuseDispose(disposeIMuse) {
+ _soundOverride2 = new SoundOvrParameters2[_numSoundMax];
+ memset(_soundOverride2, 0, _numSoundMax * sizeof(SoundOvrParameters2));
+ _sblData = new uint8[0x4000];
+ _intf = new TownsAudioInterface(mixer, 0);
+}
+
+Player_Towns_v2::~Player_Towns_v2() {
+ delete[] _sblData;
+ delete[] _soundOverride;
+ delete _intf;
+ if (_imuseDispose)
+ delete _imuse;
+}
+
+bool Player_Towns_v2::init() {
+ if (!_intf)
+ return false;
+
+ if (!_intf->init())
+ return false;
+
+ _intf->callback(33, 8);
+ _intf->setSoundEffectChanMask(~0x3f);
+
+ return true;
+}
+
+void Player_Towns_v2::setMusicVolume(int vol) {
+ _imuse->setMusicVolume(vol);
+}
+
+int Player_Towns_v2::getSoundStatus(int sound) const {
+ if (_soundOverride2[sound].type == 7)
+ return Player_Towns::getSoundStatus(sound);
+ return _imuse->getSoundStatus(sound);
+}
+void Player_Towns_v2::startSound(int sound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
+ _soundOverride2[sound].type = 7;
+ uint8 velo = _soundOverride2[sound].velo ? _soundOverride2[sound].velo - 1: (ptr[10] + ptr[11] + 1) >> 1;
+ uint8 pan = _soundOverride2[sound].pan ? _soundOverride2[sound].pan - 1 : 64;
+ uint8 pri = ptr[9];
+ _soundOverride2[sound].velo = _soundOverride2[sound].pan = 0;
+ playPcmTrack(sound, ptr + 8, velo, pan, 0, pri);
+ } else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
+ _soundOverride2[sound].type = 5;
+ playPcmTrackSBL(sound, ptr + 27);
+ } else {
+ _soundOverride2[sound].type = 3;
+ _imuse->startSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopSound(int sound) {
+ if (_soundOverride2[sound].type == 7) {
+ stopPcmTrack(sound);
+ } else {
+ _imuse->stopSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopAllSounds() {
+ stopPcmTrack(0);
+ _imuse->stopAllSounds();
+}
+
+int32 Player_Towns_v2::doCommand(int numargs, int args[]) {
+ int32 res = -1;
+ uint8 *ptr = 0;
+
+ switch (args[0]) {
+ case 8:
+ startSound(args[1]);
+ res = 0;
+ break;
+
+ case 9:
+ case 15:
+ stopSound(args[1]);
+ res = 0;
+ break;
+
+ case 11:
+ stopPcmTrack(0);
+ break;
+
+ case 13:
+ res = getSoundStatus(args[1]);
+ break;
+
+ case 258:
+ if (_soundOverride2[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS'))
+ _soundOverride2[args[1]].type = 7;
+ }
+ if (_soundOverride2[args[1]].type == 7) {
+ _soundOverride2[args[1]].velo = args[2] + 1;
+ res = 0;
+ }
+ break;
+
+ case 259:
+ if (_soundOverride2[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS'))
+ _soundOverride2[args[1]].type = 7;
+ }
+ if (_soundOverride2[args[1]].type == 7) {
+ int p = CLIP<int>(args[2], -63, 63);
+ _soundOverride2[args[1]].pan = 64 - CLIP<int>(args[2], -63, 63);
+ res = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (res == -1)
+ return _imuse->doCommand(numargs, args);
+
+ return res;
+}
+
+void Player_Towns_v2::saveLoadWithSerializer(Serializer *ser) {
+ if (ser->getVersion() >= 83)
+ Player_Towns::saveLoadWithSerializer(ser);
+}
+
+void Player_Towns_v2::playPcmTrackSBL(int sound, const uint8 *data) {
+ static const uint8 header[] = {
+ 0x54, 0x61, 0x6C, 0x6B, 0x69, 0x65, 0x20, 0x20,
+ 0x78, 0x56, 0x34, 0x12, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x36, 0x04, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00
+ };
+
+ uint32 len = (READ_LE_UINT32(data) >> 8) - 2;
+
+ int chan = getNextFreePcmChannel(0xffff, 0, 0x1000);
+ if (!chan)
+ return;
+
+ memcpy(_sblData, header, 32);
+ WRITE_LE_UINT32(_sblData + 12, len);
+
+ const uint8 *src = data + 6;
+ uint8 *dst = _sblData + 32;
+ for (int i = 0; i < len; i++)
+ *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++;
+
+ _intf->callback(37, 0x3f + chan, 60, 127, _sblData);
+ _pcmCurrentSound[chan].paused = 0;
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/player_towns.h b/engines/scumm/player_towns.h
index 3a36ea5daf..4635a436f0 100644
--- a/engines/scumm/player_towns.h
+++ b/engines/scumm/player_towns.h
@@ -27,24 +27,39 @@
#define SCUMM_PLAYER_TOWNS_H
#include "scumm/scumm.h"
-#include "scumm/music.h"
+#include "scumm/imuse/imuse.h"
#include "sound/softsynth/fmtowns_pc98/towns_euphony.h"
namespace Scumm {
-class Player_Towns {
+class Player_Towns : public MusicEngine {
public:
- Player_Towns(ScummEngine *vm);
+ Player_Towns(ScummEngine *vm, bool isVersion2);
virtual ~Player_Towns() {}
+ virtual bool init() = 0;
+
+ void setSfxVolume(int vol);
+
+ int getSoundStatus(int sound) const;
+
+ virtual int32 doCommand(int numargs, int args[]) = 0;
+
virtual void saveLoadWithSerializer(Serializer *ser);
virtual void restoreAfterLoad();
+ // version 1 specific
+ virtual int getCurrentCdaSound() { return 0; }
+ virtual int getCurrentCdaVolume() { return 0; }
+ virtual void setVolumeCD(int left, int right) {}
+ virtual void setSoundVolume(int sound, int left, int right) {}
+ virtual void setSoundNote(int sound, int note) {}
+
protected:
- void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0);
+ void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0, int priority = 0);
void stopPcmTrack(int sound);
- int getNextFreePcmChannel(int sound, int sfxChanRelIndex);
+ int getNextFreePcmChannel(int sound, int sfxChanRelIndex, int priority);
struct PcmCurrentSound {
uint16 index;
@@ -63,24 +78,34 @@ protected:
uint8 note;
};
- uint8 _unkFlags;
-
SoundOvrParameters *_soundOverride;
SoundOvrParameters _ovrCur;
+ struct SoundOvrParameters2 {
+ uint8 velo;
+ uint8 pan;
+ uint8 type;
+ };
+
+ SoundOvrParameters2 *_soundOverride2;
+
+ uint8 _unkFlags;
+
TownsAudioInterface *_intf;
ScummEngine *_vm;
+
+ const int _numSoundMax;
+ const bool _v2;
};
-class Player_Towns_v1 : public Player_Towns, public MusicEngine {
+class Player_Towns_v1 : public Player_Towns {
public:
Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer);
- virtual ~Player_Towns_v1();
+ ~Player_Towns_v1();
bool init();
void setMusicVolume(int vol);
- void setSfxVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
@@ -126,6 +151,32 @@ private:
TownsEuphonyDriver *_driver;
};
+class Player_Towns_v2 : public Player_Towns {
+public:
+ Player_Towns_v2(ScummEngine *vm, IMuse *imuse, Audio::Mixer *mixer, bool disposeIMuse);
+ ~Player_Towns_v2();
+
+ bool init();
+
+ void setMusicVolume(int vol);
+
+ int getSoundStatus(int sound) const;
+ void startSound(int sound);
+ void stopSound(int sound);
+ void stopAllSounds();
+
+ int32 doCommand(int numargs, int args[]);
+
+ void saveLoadWithSerializer(Serializer *ser);
+
+private:
+ void playPcmTrackSBL(int sound, const uint8 *data);
+
+ uint8 *_sblData;
+ IMuse *_imuse;
+ const bool _imuseDispose;
+};
+
} // End of namespace Scumm
#endif
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index aaa79f38b6..d33ece7f6a 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -50,7 +50,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 82
+#define CURRENT_VER 83
/**
* An auxillary macro, used to specify savegame versions. We use this instead
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index e0c044a52d..6d3808c653 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1828,7 +1828,16 @@ void ScummEngine::setupMusic(int midi) {
adlibMidiDriver->property(MidiDriver::PROP_OLD_ADLIB, (_game.features & GF_SMALL_HEADER) ? 1 : 0);
}
- _musicEngine = _imuse = IMuse::create(_system, nativeMidiDriver, adlibMidiDriver);
+ _imuse = IMuse::create(_system, nativeMidiDriver, adlibMidiDriver);
+
+ if (_game.platform == Common::kPlatformFMTowns) {
+ _musicEngine = _townsPlayer = new Player_Towns_v2(this, _imuse, _mixer, true);
+ if (!_townsPlayer->init())
+ error("Failed to initialize FM-Towns audio driver");
+ } else {
+ _musicEngine = _imuse;
+ }
+
if (_imuse) {
_imuse->addSysexHandler
(/*IMUSE_SYSEX_ID*/ 0x7D,
@@ -1837,17 +1846,17 @@ void ScummEngine::setupMusic(int midi) {
if (ConfMan.hasKey("tempo"))
_imuse->property(IMuse::PROP_TEMPO_BASE, ConfMan.getInt("tempo"));
// YM2162 driver can't handle midi->getPercussionChannel(), NULL shouldn't init MT-32/GM/GS
- if ((midi != MDT_TOWNS) && (midi != MDT_NONE)) {
+ if (/*(midi != MDT_TOWNS) && (*/midi != MDT_NONE/*)*/) {
_imuse->property(IMuse::PROP_NATIVE_MT32, _native_mt32);
if (MidiDriver::getMusicType(dev) != MT_MT32) // MT-32 Emulation shouldn't be GM/GS initialized
_imuse->property(IMuse::PROP_GS, _enable_gs);
}
- if (_game.heversion >= 60 || midi == MDT_TOWNS) {
+ if (_game.heversion >= 60 /*|| midi == MDT_TOWNS*/) {
_imuse->property(IMuse::PROP_LIMIT_PLAYERS, 1);
_imuse->property(IMuse::PROP_RECYCLE_PLAYERS, 1);
}
- if (midi == MDT_TOWNS)
- _imuse->property(IMuse::PROP_DIRECT_PASSTHROUGH, 1);
+ /*if (midi == MDT_TOWNS)
+ _imuse->property(IMuse::PROP_DIRECT_PASSTHROUGH, 1);*/
}
}
}
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 53456be166..aef5cfbec7 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -81,7 +81,7 @@ class CharsetRenderer;
class IMuse;
class IMuseDigital;
class MusicEngine;
-class Player_Towns_v1;
+class Player_Towns;
class ScummEngine;
class ScummDebugger;
class Serializer;
@@ -438,7 +438,7 @@ public:
IMuse *_imuse;
IMuseDigital *_imuseDigital;
MusicEngine *_musicEngine;
- Player_Towns_v1 *_townsPlayer;
+ Player_Towns *_townsPlayer;
Sound *_sound;
VerbSlot *_verbs;
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index eb157c3111..8fc6de8af9 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -245,7 +245,7 @@ void Sound::playSound(int soundID) {
_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
}
// Support for sampled sound effects in Monkey Island 1 and 2
- else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
+ else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");
// SBL resources essentially contain VOC sound data.
@@ -314,7 +314,7 @@ void Sound::playSound(int soundID) {
sound = (byte *)malloc(size);
memcpy(sound, ptr + 6, size);
stream = Audio::makeRawStream(sound, size, rate, Audio::FLAG_UNSIGNED);
- _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
}
else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKID_BE('SOUN')) {
if (_vm->_game.version != 3)