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authorEugene Sandulenko2011-08-20 15:11:47 +0100
committerEugene Sandulenko2011-08-20 15:11:47 +0100
commit03d3b683d2044d456e2ca0c0d1c05cfc75f3739c (patch)
tree870e4d1b650eaf1a61aac22e88fcf1ee0faa2d9f /engines/scumm
parent4fc2aa0d01722b44457c83f4b616992159aa1eca (diff)
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I18N: Added comments to some of obscure translatable strings
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/dialogs.cpp6
-rw-r--r--engines/scumm/help.cpp2
2 files changed, 8 insertions, 0 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 680bac43d0..5dd4bb0115 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -176,7 +176,11 @@ static const ResString string_map_table_v345[] = {
{2, _s("Unable to Find %s, (%c%d) Press Button.")},
{3, _s("Error reading disk %c, (%c%d) Press Button.")},
{4, _s("Game Paused. Press SPACE to Continue.")},
+ // I18N: You may specify 'Yes' symbol at the end of the line, like this:
+ // "Moechten Sie wirklich neu starten? (J/N)J"
+ // Will react to J as 'Yes'
{5, _s("Are you sure you want to restart? (Y/N)")},
+ // I18N: you may specify 'Yes' symbol at the endo fo the line. See previous comment
{6, _s("Are you sure you want to quit? (Y/N)")},
// Added in SCUMM4
@@ -279,7 +283,9 @@ HelpDialog::HelpDialog(const GameSettings &game)
_numPages = ScummHelp::numPages(_game.id);
+ // I18N: Previous page button
_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", _("~P~revious"), 0, kPrevCmd);
+ // I18N: Next page button
_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", _("~N~ext"), 0, kNextCmd);
new GUI::ButtonWidget(this, "ScummHelp.Close", _("~C~lose"), 0, GUI::kCloseCmd);
_prevButton->clearFlags(WIDGET_ENABLED);
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index ae7a1ad3bc..cfb23a392a 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -175,6 +175,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND("b", _("To Henry / To Indy"));
break;
case GID_LOOM:
+ // I18N: These are different musical notes
ADD_BIND("q, c", _("play C minor on distaff"));
ADD_BIND("w, d", _("play D on distaff"));
ADD_BIND("e, e", _("play E on distaff"));
@@ -238,6 +239,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND("e", _("Examine"));
ADD_BIND("t", _("Regular cursor"));
ADD_BIND("i", _("Inventory"));
+ // I18N: Comm is a communication device
ADD_BIND("c", _("Comm"));
break;
case GID_CMI: