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authorMax Horn2008-01-05 20:50:10 +0000
committerMax Horn2008-01-05 20:50:10 +0000
commit077026e088f7805304b9bd1d5a69b3f743f19145 (patch)
tree06b9bcee470a03182c3468b038a65bb17d34da7b /engines/scumm
parent8b12998c72409743139f694ae7a23722a8052082 (diff)
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As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
svn-id: r30258
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/imuse_digi/dimuse_script.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/scumm/imuse_digi/dimuse_script.cpp b/engines/scumm/imuse_digi/dimuse_script.cpp
index f663d1c628..d4036f167f 100644
--- a/engines/scumm/imuse_digi/dimuse_script.cpp
+++ b/engines/scumm/imuse_digi/dimuse_script.cpp
@@ -294,9 +294,8 @@ int IMuseDigital::getSoundStatus(int sound) const {
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->soundId == sound) {
- if ((track->streamSou && _mixer->isSoundHandleActive(track->mixChanHandle)) ||
- (track->stream && !track->stream->endOfStream())) {
- return 1;
+ if (_mixer->isSoundHandleActive(track->mixChanHandle)) {
+ return 1;
}
}
}