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author | Eugene Sandulenko | 2006-03-26 04:50:09 +0000 |
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committer | Eugene Sandulenko | 2006-03-26 04:50:09 +0000 |
commit | 09b8869ef68e03429a70827d680131fe4ef1808a (patch) | |
tree | bb763c0f1a652bfcd0f395e567096a86ec4de19d /engines/scumm | |
parent | e3173172b9ae9b2cf162847cccb46e70c1c10bb8 (diff) | |
download | scummvm-rg350-09b8869ef68e03429a70827d680131fe4ef1808a.tar.gz scummvm-rg350-09b8869ef68e03429a70827d680131fe4ef1808a.tar.bz2 scummvm-rg350-09b8869ef68e03429a70827d680131fe4ef1808a.zip |
Implement feature request #1450364: "Suggestion on how to cope with
fan-translations"
svn-id: r21458
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/plugin.cpp | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 38e0818512..b0859cb2bc 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -1626,10 +1626,31 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { } // Check if the MD5 was overwritten, if so, use that in the subsequent search - const char *md5; - if (ConfMan.hasKey("target_md5")) { + Common::File target_md5F; + + target_md5F.open("target_md5.txt"); + + const char *md5 = NULL; + char md5buf[33]; + if (target_md5F.isOpen()) { + bool valid = true; + + target_md5F.readLine(md5buf, 33); + for (int j = 0; j < 32; j++) + if (!((md5buf[j] >= '0' && md5buf[j] <= '9') || + (md5buf[j] >= 'A' && md5buf[j] <= 'F') || + (md5buf[j] >= 'a' && md5buf[j] <= 'f'))) + valid = false; + + if (valid) + md5 = md5buf; + else + target_md5F.close(); + } + + if (ConfMan.hasKey("target_md5") && !target_md5F.isOpen()) { md5 = ConfMan.get("target_md5").c_str(); - } else { + } else if (!target_md5F.isOpen()) { // Compute the MD5 of the file, and (if we succeeded) store a hex version // of it in gameMD5 (useful to print it to the user in messages). if (Common::md5_file(detectName, md5sum, NULL, kMD5FileSizeLimit)) { @@ -1638,6 +1659,8 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { } } md5 = gameMD5; + } else { + target_md5F.close(); } // Now search our 'database' for the MD5; if a match is found, we use |