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author | Torbjörn Andersson | 2017-08-06 16:35:03 +0200 |
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committer | Torbjörn Andersson | 2017-08-06 16:35:25 +0200 |
commit | 0bde79b2b84ea95bb1f4b79600bcd9a14b03079c (patch) | |
tree | 1f3c8d0eba0be0ecbc16930a4a9873b76abde77c /engines/scumm | |
parent | 5602ca3d64d5015b8b80e8ea47e408c25a08feb0 (diff) | |
download | scummvm-rg350-0bde79b2b84ea95bb1f4b79600bcd9a14b03079c.tar.gz scummvm-rg350-0bde79b2b84ea95bb1f4b79600bcd9a14b03079c.tar.bz2 scummvm-rg350-0bde79b2b84ea95bb1f4b79600bcd9a14b03079c.zip |
JANITORIAL: Silence some more GCC 7 fall through warnings
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/insane/insane_scenes.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index de904610ee..b96ba56ea9 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -868,7 +868,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].act[2].state = 77; break; } - // break skipped intentionally + // fall through default: smlayer_setActorFacing(0, 2, 20, 180); _actor[0].act[2].state = 20; @@ -954,7 +954,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].act[2].state = 83; break; } - // break missed intentionally + // fall through default: smlayer_setActorFacing(0, 2, 20, 180); _actor[0].act[2].state = 24; @@ -1035,7 +1035,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].act[2].state = 75; break; } - // break missed intentionaly + // fall through default: smlayer_setActorFacing(0, 2, 20, 180); _actor[0].act[2].state = 28; diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index 51b4bb33f5..c5897bec9e 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -222,7 +222,7 @@ void Insane::stopSceneSounds(int sceneId) { case 3: case 21: flag = 1; - // break is omittted intentionally + // fall through case 13: if (_actor[0].runningSound != 0) smlayer_stopSound(_actor[0].runningSound); |