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authorTobias Gunkel2011-10-09 12:47:47 +0200
committerTobias Gunkel2011-12-22 12:08:23 +0100
commit109ba212c6cc62ec4a2f2a664a957e66b383f44d (patch)
treed89b097644e63c584a9b45fec62bf39c278cd95f /engines/scumm
parent0319cd06ef8e20486a3c7aa69a84bd39e8a71683 (diff)
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SCUMM: Add initial support for AppleII sound player
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/player_appleII.cpp364
-rw-r--r--engines/scumm/player_appleII.h167
-rw-r--r--engines/scumm/scumm.cpp3
3 files changed, 533 insertions, 1 deletions
diff --git a/engines/scumm/player_appleII.cpp b/engines/scumm/player_appleII.cpp
new file mode 100644
index 0000000000..c5f60cd700
--- /dev/null
+++ b/engines/scumm/player_appleII.cpp
@@ -0,0 +1,364 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <assert.h>
+#include "engines/engine.h"
+#include "scumm/player_appleII.h"
+#include "scumm/scumm.h"
+
+// CPU_CLOCK according to AppleWin
+static const double CPU_CLOCK = 1020484.5; // ~ 1.02 MHz
+
+namespace Scumm {
+
+Player_AppleII::Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer) {
+ _speakerState = 0;
+ _soundNr = 0;
+
+ _mixer = mixer;
+ _sampleRate = _mixer->getOutputRate();
+ _vm = scumm;
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+}
+
+Player_AppleII::~Player_AppleII() {
+ _mixer->stopHandle(_soundHandle);
+}
+
+/*
+void logSounds() {
+ for (nr = 1; nr < 70; ++nr) {
+ switch (nr) {
+ // non-existing or invalid
+ case 3: case 4: case 5: case 49: case 51: case 68:
+ continue;
+ }
+
+ byte *data = _vm->getResourceAddress(rtSound, nr);
+ if (data) {
+ size_t size = (data[1] << 8) | data[0];
+
+ std::stringstream s;
+ s << "d:/msound/sound" << nr << ".snd";
+ FILE *f = fopen(s.str().c_str(), "wb");
+ fwrite(data, 1, size, f);
+ fclose(f);
+ printf("sound: %d\n", nr);
+ }
+ }
+}
+*/
+
+void Player_AppleII::startSound(int nr) {
+ Common::StackLock lock(_mutex);
+
+ _soundNr = nr;
+ _buffer.clear();
+
+ byte *data = _vm->getResourceAddress(rtSound, nr);
+ assert(data);
+
+ byte *ptr1 = data + 4;
+
+ int type = ptr1[0];
+ if (type == 0)
+ return;
+ int loop = ptr1[1];
+ assert(loop > 0);
+ ptr1 += 2;
+
+ debug(4, "startSound %d: type %d, loop %d",
+ nr, type, loop);
+
+ do {
+ switch (type) {
+ case 1: // freq up/down
+ soundFunc1(ptr1);
+ break;
+ case 2: // symmetric wave (~)
+ soundFunc2(ptr1);
+ break;
+ case 3: // asymmetric wave (__-)
+ soundFunc3(ptr1);
+ break;
+ case 4: // polyphone (2 voices)
+ soundFunc4(ptr1);
+ break;
+ case 5: // periodic noise
+ soundFunc5(ptr1);
+ break;
+ }
+ --loop;
+ } while (loop > 0);
+}
+
+void Player_AppleII::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+ _buffer.clear();
+}
+
+void Player_AppleII::stopSound(int nr) {
+ Common::StackLock lock(_mutex);
+ if (_soundNr == nr) {
+ _buffer.clear();
+ }
+}
+
+int Player_AppleII::getSoundStatus(int nr) const {
+ Common::StackLock lock(_mutex);
+ return (_buffer.availableSize() > 0 ? 1 : 0);
+}
+
+int Player_AppleII::getMusicTimer() {
+ /* Apple-II sounds are synchronous -> no music timer */
+ return 0;
+}
+
+int Player_AppleII::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock lock(_mutex);
+ return _buffer.read((byte*)buffer, numSamples * 2) / 2;
+}
+
+/************************************
+ * Apple-II sound-resource parser
+ ************************************/
+
+// toggle speaker on/off
+void Player_AppleII::speakerToggle() {
+ _speakerState ^= 0x1;
+}
+
+void Player_AppleII::generateSamples(int cycles) {
+ // sampleDiff is used to compensate fractional samples
+ static double sampleDiff = 0;
+ double fSamples = (double)cycles / CPU_CLOCK * _sampleRate + sampleDiff;
+ int samples = (int)(fSamples + 0.5);
+ sampleDiff = fSamples - samples;
+
+ float vol = (float)_maxvol / 255;
+ int16 value = vol * (_speakerState ? 32767 : -32767);
+ for (int i = 0; i < samples; ++i)
+ _buffer.write(&value, sizeof(value));
+}
+
+void Player_AppleII::wait(int interval, int count /*y*/) {
+ assert(count > 0); // 0 == 256?
+ assert(interval > 0); // 0 == 256?
+ generateSamples(11 + count*(8 + 5 * interval));
+}
+
+void Player_AppleII::_soundFunc1(int interval /*a*/, int count /*y*/) { // D076
+ assert(interval > 0); // 0 == 256?
+ assert(count > 0); // 0 == 256?
+
+ for (; count >= 0; --count) {
+ speakerToggle();
+ generateSamples(17 + 5 * interval);
+ }
+}
+
+void Player_AppleII::soundFunc1(const byte *params) { // D085
+ int delta = params[0];
+ int count = params[1];
+ byte interval = params[2]; // must be byte ("interval < delta" possible)
+ int limit = params[3];
+ bool decInterval = (params[4] >= 0x40);
+
+ if (decInterval) {
+ do {
+ _soundFunc1(interval, count);
+ interval -= delta;
+ } while (interval >= limit);
+ } else {
+ do {
+ _soundFunc1(interval, count);
+ interval += delta;
+ } while (interval < limit);
+ }
+}
+
+void Player_AppleII::_soundFunc2(int interval /*a*/, int count) { // D0EF
+ if (interval == 0xFE) {
+ wait(interval, 10);
+ } else {
+ assert(count > 0); // 0 == 256?
+ assert(interval > 0); // 0 == 256?
+
+ int a = (interval >> 3) + count;
+ for (int y = a; y > 0; --y) {
+ generateSamples(1292 - 5*interval);
+ speakerToggle();
+
+ generateSamples(1287 - 5*interval);
+ speakerToggle();
+ }
+ }
+}
+
+void Player_AppleII::soundFunc2(const byte *params) { // D0D6
+ for (int pos = 1; pos < 256; ++pos) {
+ byte interval = params[pos];
+ if (interval == 0xFF)
+ return;
+ _soundFunc2(interval, params[0] /*, LD12F=interval*/);
+ }
+}
+
+void Player_AppleII::_soundFunc3(int interval /*a*/, int count /*LD12D*/) { // D14B
+ if (interval == 0xFE) {
+ wait(interval, 70);
+ } else {
+ assert(interval > 0); // 0 == 256?
+ assert(count > 0); // 0 == 256?
+
+ for (int y = count; y > 0; --y) {
+ generateSamples(1289 - 5*interval);
+ speakerToggle();
+ }
+ }
+}
+
+void Player_AppleII::soundFunc3(const byte *params) { // D132
+ for (int pos = 1; pos < 256; ++pos) {
+ byte interval = params[pos];
+ if (interval == 0xFF)
+ return;
+ _soundFunc3(interval, params[0]);
+ }
+}
+
+void Player_AppleII::_soundFunc4(byte param0, byte param1, byte param2) { // D1A2
+ uint16 count = (-param2 << 8) | 0x3;
+ byte bitmask1 = 0x3;
+ byte bitmask2 = 0x3;
+
+ byte updateInterval2 = param0;
+ if (updateInterval2 == 0)
+ bitmask2 = 0x0;
+
+ byte updateInterval1 = param1;
+ if (updateInterval1 == 0) {
+ bitmask1 = 0x0;
+ if (bitmask2 != 0) {
+ bitmask1 = bitmask2;
+ bitmask2 = 0;
+ updateInterval1 = updateInterval2;
+ }
+ }
+
+ byte speakerShiftReg = 0;
+ static byte updateRemain1 = 80;
+ static byte updateRemain2 = 10;
+
+ while (true) {
+ --updateRemain1;
+ if (updateRemain1 == 0) {
+ updateRemain1 = updateInterval1;
+ speakerShiftReg ^= bitmask1;
+ }
+
+ --updateRemain2;
+ if (updateRemain2 == 0) {
+ updateRemain2 = updateInterval2;
+ if (updateRemain1 != 0) {
+ speakerShiftReg ^= bitmask2;
+ }
+ }
+
+ if (speakerShiftReg & 0x1)
+ speakerToggle();
+ speakerShiftReg >>= 1;
+ generateSamples(40);
+
+ ++count;
+ if (count == 0) {
+ return;
+ }
+ }
+}
+
+void Player_AppleII::soundFunc4(const byte *params) { // D170
+ while (params[0] != 0x01) {
+ _soundFunc4(params[0], params[1], params[2]);
+ params += 3;
+ }
+}
+
+void Player_AppleII::_soundFunc5(int interval /*a*/, int count) { // D270
+ assert(count > 0); // 0 == 256?
+ if (interval == 0)
+ interval = 256;
+
+ for (int i = count; i > 0; --i) {
+ generateSamples(10 + 5*interval);
+ speakerToggle();
+
+ generateSamples(5 + 5*interval);
+ speakerToggle();
+ }
+}
+
+// LD000[loc] ^ LD00A[loc]
+static const byte noiseTable[256] = {
+ 0x65, 0x1b, 0xda, 0x11, 0x61, 0xe5, 0x77, 0x57, 0x92, 0xc8, 0x51, 0x1c, 0xd4, 0x91, 0x62, 0x63,
+ 0x00, 0x38, 0x57, 0xd5, 0x18, 0xd8, 0xdc, 0x40, 0x03, 0x86, 0xd3, 0x2f, 0x10, 0x11, 0xd8, 0x3c,
+ 0xbe, 0x00, 0x19, 0xc5, 0xd2, 0xc3, 0xca, 0x34, 0x00, 0x28, 0xbf, 0xb9, 0x18, 0x20, 0x01, 0xcc,
+ 0xda, 0x08, 0xbc, 0x75, 0x7c, 0xb0, 0x8d, 0xe0, 0x09, 0x18, 0xbf, 0x5d, 0xe9, 0x8c, 0x75, 0x64,
+ 0xe5, 0xb5, 0x5d, 0xe0, 0xb7, 0x7d, 0xe9, 0x8c, 0x55, 0x65, 0xc5, 0xb5, 0x5d, 0xd8, 0x09, 0x0d,
+ 0x64, 0xf0, 0xf0, 0x08, 0x63, 0x03, 0x00, 0x55, 0x35, 0xc0, 0x00, 0x20, 0x74, 0xa5, 0x1e, 0xe3,
+ 0x00, 0x06, 0x3c, 0x52, 0xd1, 0x70, 0xd0, 0x57, 0x02, 0xf0, 0x00, 0xb6, 0xfc, 0x02, 0x11, 0x9a,
+ 0x3b, 0xc8, 0x38, 0xdf, 0x1a, 0xb0, 0xd1, 0xb8, 0xd0, 0x18, 0x8a, 0x4a, 0xea, 0x1b, 0x12, 0x5d,
+ 0x29, 0x58, 0xd8, 0x43, 0xb8, 0x2d, 0xd2, 0x61, 0x10, 0x3c, 0x0c, 0x5d, 0x1b, 0x61, 0x10, 0x3c,
+ 0x0a, 0x5d, 0x1d, 0x61, 0x10, 0x3c, 0x0b, 0x19, 0x88, 0x21, 0xc0, 0x21, 0x07, 0x00, 0x65, 0x62,
+ 0x08, 0xe9, 0x36, 0x40, 0x20, 0x41, 0x06, 0x00, 0x20, 0x00, 0x00, 0xed, 0xa3, 0x00, 0x88, 0x06,
+ 0x98, 0x01, 0x5d, 0x7f, 0x02, 0x1d, 0x78, 0x03, 0x60, 0xcb, 0x3a, 0x01, 0xbd, 0x78, 0x02, 0x5d,
+ 0x7e, 0x03, 0x1d, 0xf5, 0xa6, 0x40, 0x81, 0xb4, 0xd0, 0x8d, 0xd3, 0xd0, 0x6d, 0xd5, 0x61, 0x48,
+ 0x61, 0x4d, 0xd1, 0xc8, 0xb1, 0xd8, 0x69, 0xff, 0x61, 0xd9, 0xed, 0xa0, 0xfe, 0x19, 0x91, 0x37,
+ 0x19, 0x37, 0x00, 0xf1, 0x00, 0x01, 0x1f, 0x00, 0xad, 0xc1, 0x01, 0x01, 0x2e, 0x00, 0x40, 0xc6,
+ 0x7a, 0x9b, 0x95, 0x43, 0xfc, 0x18, 0xd2, 0x9e, 0x2a, 0x5a, 0x4b, 0x2a, 0xb6, 0x87, 0x30, 0x6c
+};
+
+byte /*a*/ Player_AppleII::noise() { // D261
+ static int pos = 0; // initial value?
+ byte result = noiseTable[pos];
+ pos = (pos + 1) % 256;
+ return result;
+}
+
+void Player_AppleII::soundFunc5(const byte *params) { // D222
+ const byte noiseMask[] = {
+ 0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F
+ };
+
+ int param0 = params[0];
+ assert(param0 > 0);
+ for (int i = 0; i < 10; ++i) {
+ int count = param0;
+ do {
+ _soundFunc5(noise() & noiseMask[i], 1);
+ --count;
+ } while (count > 0);
+ }
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/player_appleII.h b/engines/scumm/player_appleII.h
new file mode 100644
index 0000000000..545e590fdd
--- /dev/null
+++ b/engines/scumm/player_appleII.h
@@ -0,0 +1,167 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYER_APPLEII_H
+#define SCUMM_PLAYER_APPLEII_H
+
+#include "common/mutex.h"
+#include "common/scummsys.h"
+#include "common/memstream.h"
+#include "scumm/music.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/softsynth/sid.h"
+
+namespace Scumm {
+
+class ScummEngine;
+
+class DynamicMemoryStream {
+public:
+ DynamicMemoryStream() : _data(0) {
+ clear();
+ }
+
+ ~DynamicMemoryStream() {
+ free(_data);
+ }
+
+ void clear() {
+ free(_data);
+ _data = 0;
+ _capacity = 0;
+ _size = 0;
+ _ptr = 0;
+ _pos = 0;
+ _readPos = 0;
+ }
+
+ void ensureCapacity(uint32 new_len) {
+ if (new_len <= _capacity)
+ return;
+
+ byte *old_data = _data;
+
+ _capacity *= 2;
+ if (_capacity < new_len + 2048)
+ _capacity = new_len + 2048;
+ _data = (byte *)malloc(_capacity);
+ _ptr = _data + _pos;
+
+ if (old_data) {
+ // Copy old data
+ memcpy(_data, old_data, _size);
+ free(old_data);
+ }
+
+ _size = new_len;
+ }
+
+ uint32 availableSize() const {
+ if (_readPos >= _size)
+ return 0;
+ return _size - _readPos;
+ }
+
+ virtual uint32 write(const void *dataPtr, uint32 dataSize) {
+ ensureCapacity(_pos + dataSize);
+ memcpy(_ptr, dataPtr, dataSize);
+ _ptr += dataSize;
+ _pos += dataSize;
+ if (_pos > _size)
+ _size = _pos;
+ return dataSize;
+ }
+
+ uint32 read(byte *dataPtr, uint32 dataSize) const {
+ uint32 avail = availableSize();
+ if (avail == 0)
+ return 0;
+ if (dataSize > avail)
+ dataSize = avail;
+ memcpy(dataPtr, _data + _readPos, dataSize);
+ _readPos += dataSize;
+ return dataSize;
+ }
+
+private:
+ mutable uint32 _readPos;
+ uint32 _capacity;
+ uint32 _size;
+ byte *_ptr;
+ byte *_data;
+ uint32 _pos;
+};
+
+class Player_AppleII : public Audio::AudioStream, public MusicEngine {
+public:
+ Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_AppleII();
+
+ virtual void setMusicVolume(int vol) { _maxvol = vol; }
+ void startMusic(int songResIndex);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getSoundStatus(int sound) const;
+ virtual int getMusicTimer();
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return false; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _sampleRate; }
+
+private:
+ ScummEngine *_vm;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _soundHandle;
+ int _maxvol;
+ int _sampleRate;
+ Common::Mutex _mutex;
+
+private:
+ byte _speakerState;
+ DynamicMemoryStream _buffer;
+ int _soundNr;
+
+private:
+ void speakerToggle();
+ void generateSamples(int cycles);
+ void wait(int interval, int count);
+ byte noise();
+
+ void soundFunc1(const byte *params);
+ void _soundFunc1(int interval, int count);
+ void soundFunc2(const byte *params);
+ void _soundFunc2(int interval, int count);
+ void soundFunc3(const byte *params);
+ void _soundFunc3(int interval, int count);
+ void soundFunc4(const byte *params);
+ void _soundFunc4(byte param0, byte param1, byte param2);
+ void soundFunc5(const byte *params);
+ void _soundFunc5(int interval, int count);
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index f94496b14b..3eea68fbbe 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -55,6 +55,7 @@
#include "scumm/player_nes.h"
#include "scumm/player_sid.h"
#include "scumm/player_pce.h"
+#include "scumm/player_appleII.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
#include "scumm/player_v2cms.h"
@@ -1797,7 +1798,7 @@ void ScummEngine::setupMusic(int midi) {
if (_game.version >= 7) {
// Setup for digital iMuse is performed in another place
} else if (_game.platform == Common::kPlatformApple2GS && _game.version == 0){
- // TODO: Add support for music format
+ _musicEngine = new Player_AppleII(this, _mixer);
} else if (_game.platform == Common::kPlatformC64 && _game.version <= 1) {
#ifndef DISABLE_SID
_musicEngine = new Player_SID(this, _mixer);