diff options
author | Max Horn | 2007-02-14 22:37:07 +0000 |
---|---|---|
committer | Max Horn | 2007-02-14 22:37:07 +0000 |
commit | 1393f130c2ed9182099e7f448f53de535652411d (patch) | |
tree | 4d2bf0c304cbb08c1eef92b435173c4298da768c /engines/scumm | |
parent | 62bd2a1544ef01896ad10565a2a9e96a5a873bfe (diff) | |
download | scummvm-rg350-1393f130c2ed9182099e7f448f53de535652411d.tar.gz scummvm-rg350-1393f130c2ed9182099e7f448f53de535652411d.tar.bz2 scummvm-rg350-1393f130c2ed9182099e7f448f53de535652411d.zip |
SCUMM: Enhanced detector so that it can discover the language of COMI/Dig based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi)
svn-id: r25594
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/plugin.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 250787eaf6..9907ecaa37 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -978,6 +978,64 @@ typedef Common::HashMap<Common::String, DetectorDesc, Common::IgnoreCase_Hash, C static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Common::String &file); + +// Search for a node with the given "name", inside fslist. Ignores case +// when performing the matching. The first match is returned, so if you +// search for "resource" and two nodes "RESOURE and "resource" are present, +// the first match is used. +static bool searchFSNode(const FSList &fslist, const Common::String &name, FilesystemNode &result) { + for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + if (!scumm_stricmp(file->name().c_str(), name.c_str())) { + result = *file; + return true; + } + } + return false; +} + +// The following function tries to detect the language for COMI and DIG +static Common::Language detectLanguage(const FSList &fslist, byte id) { + assert(id == GID_CMI || id == GID_DIG); + + // Check for LANGUAGE.BND (Dig) resp. LANGUAGE.TAB (CMI). + // These are usually inside the "RESOURCE" subdirectory. + // If found, we match based on the file size (should we + // ever determine that this is insufficient, we can still + // switch to MD5 based detection). + const char *filename = (id == GID_CMI) ? "LANGUAGE.TAB" : "LANGUAGE.BND"; + Common::File tmp; + FilesystemNode langFile; + if (!searchFSNode(fslist, filename, langFile) || !tmp.open(langFile)) { + // try loading in RESOURCE sub dir... + FilesystemNode resDir; + FSList tmpList; + if (searchFSNode(fslist, "RESOURCE", resDir) + && resDir.isDirectory() + && resDir.listDir(tmpList, FilesystemNode::kListFilesOnly) + && searchFSNode(tmpList, filename, langFile)) { + tmp.open(langFile); + } + } + if (tmp.isOpen()) { + uint size = tmp.size(); + if (id == GID_CMI) { + switch (size) { + case 439080: // 2daf3db71d23d99d19fc9a544fcf6431 + return Common::EN_ANY; + case 493252: // 5d59594b24f3f1332e7d7e17455ed533 + return Common::DE_DEU; + } + } else { + switch (size) { + case 248627: // 1fd585ac849d57305878c77b2f6c74ff + return Common::DE_DEU; + } + } + } + + return Common::UNK_LANG; +} + static void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) { DescMap fileMD5Map; const GameSettings *g; @@ -1076,6 +1134,11 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu dr.game.features |= GF_DEMO; } + // HACK: Detect COMI & Dig languages + if (dr.language == UNK_LANG && (dr.game.id == GID_CMI || dr.game.id == GID_DIG)) { + dr.language = detectLanguage(fslist, dr.game.id); + } + results.push_back(dr); break; } |